Space – Atea – 2017
224.157 Design Studio I (SPACE)

Learning Outcomes Student Blogs Week 1 2 3 4 5 6 Assessment

Connie Abbott - 100 level - 2017

Connie Abbott – 100 level – 2017

Overview

In this studio course students will be introduced to creative and analytical thinking skills, idea generation and visualisation common to art and design practice. They will begin to acquire specific techniques, skills and processes for the definition and investigation of physical, temporal and digital spatial environments and their inhabitation. They will learn to discuss and evaluate their work and the work of their peers.

You will be introduced to the College of Creative Arts, the art and design programme that it offers, the place and facilities as well as the people who make it happen and what they do, including your student peers.

This course is about understanding, representing and creating 3D space through a range of drawing and mapping processes.

Specifically, students will analyse the site and design a new space each week that responds to both the site and Mihimihi/Atea.

Learning outcomes

Students who successfully complete this course will be able to:

  • Show an introductory understanding of the relationship between creative work and how it is perceived
    [Whanaungatanga/Connectedness]

 

  • Demonstrate a willingness to explore a range of ideas and take risks in creative development
    [Toi/Creativity]

 

  • Participate constructively in discussion in relation to their own work and that of their peers
    [Matauranga/Understanding]

 

  • Demonstrate basic competency in techniques, skills and processes for the definition and investigation of physical and digital spatial environments and their inhabitation
    [Mohio/Virtuosity]

 

  • Communicate and present work in a clear and considered way
    [Whanaungatanga/Connectedness]

More information available at the 224.157 SPACE page on massey.ac.nz

See the Terms for more information and definition of key terms.

 

 

Week 1: Site Analysis

what?

This week we’re going to start SPACE by giving an introductory lecture about Atea in 11B.
The tutors will introduce themselves and we’ll continue by discussing Atea.
The next session we’re going to visit the site.
We are going to start understanding the site via drawing.

why?

We need an overview of Atea to have a great start to this paper.
Keeping a blog up to date is the best way for the staff, other students and yourself to share resources, thinking and progress throughout the paper.
The site plays an important role in this project, it is the “grounding” for the project to emerge from.

how?

Take notes.
Break into groups and discuss.
Create a blog.
Fill in the form below.
Drawing, looking, walking, talking, noting, drawing, listening, watching, drawing, discussing, etc.

Atea

Atea Intro lecture 2017

This paper responds to aspects of Atea. It examines the corresponding ideas of encounters with places and people; conversations/discourse; challenges; process (tikanga [practices and rules]); and the dynamic and, at times, challenging and confrontational spaces of meeting.

Atea begins as the space of the meeting of ideas: what is your position? How do you articulate that position through art and design, and the words you say and write? How do encounters with other people and their positions (their ideas, objects, images and experiences) affect you and your work?

You will work individually and in teams to design places of meeting.

Exercise

  • List different types of meeting
  • Organise the types into groups

Download. Dark Horse at Tecnol—gico de Monterrey, Januar 2011. www.thedarkhorse.de & http://www.facebook.com/pages/Dark-Horse/114435025283944

Massey Health and Safety

Emergency procedure powerpoint

Other Emergency info

 

Drawing as Process

Drawing can be a process of thinking by doing, to test and convey ideas. We’ll explore this project through different methods of drawing; pencil and pen sketching, photographing, digital drawing, 3D modelling, video producing, photoshopping, scanning etc all might be considered as drawing.  Drawing is a creative process of ideas and dreams you are encouraged to; wonder, wander, and be moved by your drawings.

“When a design problem is so overwhelming as to be nearly paralyzing, don’t wait for clarity to arrive before beginning to draw. Drawing is not simply a way  of depicting a design solution; it is itself a way of learning about the problem you are trying to solve”
– Matthew Frederick

 Sketch

house-on-the-beach-bak-architects_sketch

via House On The Beach / BAK Architects

Drawing can be pencil on paper, quick doodles, overlapping and wiggly lines that give a sense of movement. Think about the contrast between the light course and the dark pencil.

Drawing might be considered as any type of mark making; pen on paper, paint on canvas, charcoal on cavern wall, stick in the sand, spray paint on the city, muddy shoe on the floor, fingers on a misty window.

Diagram

stringio

Diagramming helps separate out and communicate different aspects or important qualities of a design. The diagrams graphic design should reference the qualities being communicated.

Collage

tumblr_l6mgl3YQcC1qc4zz6o1_1280

via freeassociationdesign.wordpress.com/

Photoshopping or photo montage is an excellent way to play with ideas and concepts of a design. Simply placing images beside one another might reveal a core design concept to develop further.

joseph-ford-landscapes

via Joseph Ford Landscapes – Fubiz™
 

 

Photography

Photos might draw our presence in a place, communicating a specific history, a slice in time/space.

driving-mt-hood

via Driving around Mt. Hood
 

Model Making

health-hangars-lateral-office

via HEALTH HANGARS 2010 – LATERAL OFFICE

A sculptural and physical way of drawing ideas with 3D materials. Super accessible and intuitive, small scale models help to draw out a focused selection of ideas and not get burdened with detail.

Etc

There are many more types of drawing:

  • Animation
  • Visualisation
  • Dance
  • Landscaping
  • Gardening
  • Walking
  • etc
 

Items you’ll need for the project:

  • Blog
  • Headphones (for video tutorials)
  • Drawing tools (discuss)
  • Misprint Co notebook, (or similar quality, small sketchbook, a Moleskin diary)

The reason for specifying a small notebook is to illustrate the importance of sketching in this course by exposing you to simple, well designed, beautifully crafted and high-quality objects. They are also easy to always carry with you and fold in half for scanning.

Blog

A requirement of this course is to upload all of your work to a blog, we’ll be marking this.

All* work completed for the course should be uploaded to your blog.

*Literally everything you have done for this course should be uploaded to your blog, the complete work, but also any experiments, drafts or tests, both “good” and “bad”

  • Setup your blog

Suggested blog platforms:

tumblr.com (recommended)
wordpress.com
ello.co
blogger.com
cargocollective.com
etc

 

Blog Form

Take a look at them, pick one, create an account, fill out this form with your public blog url.

 

Site Analysis

“We all have 10,000 bad drawings in us. The sooner we get them out the better.”
– Walt Stanchfield

The site for your SPACE designs will be the Freyberg beach play area, specifically the room currently occupied by a gelato shop:

www.google.co.nz/maps/place/Freyberg+Beach+Play+Area/@-41.2900631,174.7899884,17z/data=!4m13!1m7!3m6!1s0x6d38afc9288fac61:0x4b7493112a827718!2sFreyberg+Pool+%26+Fitness+Centre!3b1!8m2!3d-41.2910678!4d174.7896987!3m4!1s0x0:0xeaa8bffb25afdd67!8m2!3d-41.290725!4d174.7903843

  • Create (10,000 bad) drawings. Start by drawing into these ‘maps.’ The first one is about getting you to the site. The second is a guide to think about its context.

Quantity over quality. Try to capture and document as much about the site as possible.
We’re going to draw everything.
We’ll be drawing a variety of scales and a range of detail.

The minimum Site Analysis for this project should be

  • 10 sketches
  • 10 photographs
  • 1 video
  • 1 three dimensional response

tumblr_o3np98CN2L1vnwluvo7_1280

 

Week 1 Deliverables

  • Blog set up
  • Profile photo on your blog (so we know who’s work we’re looking at)
  • Blog form filled out.
  • Site Analysis (10 sketches, 10 photographs, 1 video, 1 three dimensional response)

All* work uploaded to your blog.

*Literally everything you have done for this course should be uploaded to your blog, the complete work, but also any experiments, drafts or tests, both “good” and “bad”

 

 

 

Week 2: Plan, Section, Elevation, Perspective.

what?

Site Analysis review via your blog.
Introduce spatial drawing conventions of plan, section, elevation and perspective.
SketchUp.
Concept 1 – Group
Scale relative to the body – giving them a basic understanding/ at least thinking about it.
First session – plan and section get into groups come up with concept
Second session – Perspective and elevation and work on concept for presentation on Monday Morning.
Use Sketchup to make a site detail.
Collaborative drawing / exquisite corpse

why?

We need to make sure your blog works and that you have started engaging with the design process.
Conventions are the “rules” we must learn in order to operate in a given context, to abide by or to break them.
Start learning how to model digitally.
Start producing design to iterate on and learn from.

how?

Drawing, looking, walking, talking, noting, drawing, listening, watching, drawing, discussing, etc.
Learn hand and digital sketching techniques. Drawing exercises.

Blog Review

  • Look at other Space students blogs

 

Eloise Tuckey - http://eloisetuckeyspace.blogspot.com/ - 100 level - 2014 - Perspective

Eloise Tuckey – eloisetuckeyspace.blogspot.com/ – 100 level – 2014 – Perspective

 

Plan, Section, Elevation and Perspective.

Plan, Section, Elevation and Perspective are the fundamental ways of drawing a “spatial” design.

There are certain rules that go along with these types of drawings that make them readable and able to communicate design decisions. In budgeted projects, breaking from convention can result in costly mistakes.

518157d0b3fc4b830c00003e_updated-plans-released-for-foster-partners-apple-campus-in-cupertino_screen_shot_2013-04-30_at_10-26-47_am-1000x707

via Updated Plans Released for Foster + Partners’ Apple Campus in Cupertino
 
 

Plan

A plan is a top down view, like a map except that we can see inside the design.

To achieve this inside view, a horizontal plane cuts through the “shell” of the design with the top part of the “shell” being hidden from view.

  • Quickly sketch a plan

Section

A section is exactly like a plan except we look straight-on at the design, with the cutting plane being vertical eg; slicing through a cake and seeing all the different layers of icing, cream, jam and chocolate.

  • Quickly sketch a section

A way to think about plan and section might be to imagine chainsawing a building in half, horizontally through the walls for plan and vertically through the roof and floor for a section.

fricken lasers

Elevation

The drawing of an exterior of the deign as if seen from straight-on. Elevations are like sections, without the cutting plane, so no cake has been sliced yet :/ With a Section you are drawing the space while elevations depict the surface.

  • Quickly sketch an elevation

The tricky thing about elevations, like plans and sections, they have no perspective.

Perspective

The drawing of a space as if we’re standing within and looking at it. The critical aspect of a successful perspective is that it has a foreground, middle ground and background, ensure all your perspectives have this. Also, we want to be looking from a human point of view (p.o.v.), we’re designing for humans, not superman/birds/clouds/bugs etc.

  • Quickly sketch a perspective

 

 

Scale

“a graduated range of values forming a standard system for measuring or grading something.”

via www.google.co.nz/search?q=define%3A+scale

Using scale let’s us draw things at different sizes than they actually are, eg; a map of Wellington fits on a piece of paper. As we draw things alot smaller than they actually are, we end up drawing less and less detail the more zoomed out we go.

Scale is inextricably linked to detail level.

 

Sketchup Video Tutorial and Clinic

  • Attend the Sketchup Clinic either Friday from 2pm in 11B studio.

Freyberg Play area Sketchup model

Screen Shot 2016-07-28 at 9.08.23 AM

 

Concepts and starting Concept #1

Every week starting now you will be tasked with designing an Atea that responds to the site.

Every week you will create a fresh new design.

Every week you’ll be required to produce a new concept, a fresh new design comprised of a series of “drawings”.

  • Plan
  • Section
  • Elevation
  • Perspective
  • Another type of “drawing” that communicates your design.

For Concept #1 we will design an Atea meeting space sited in the Freyburg beach play area with a group of our peers.

Discuss:
What is your “Atea“?
What are the key features of your land?
What are the spatial qualities of your land?
What would be 1 word to best describe your land?

What is the “site“?
What are the key features of the site?
What are the spatial qualities of the site?
What would be 1 word to best describe the site?

 

Amelia Wilkes - 400 level - 2016

Amelia Wilkes – 400 level – 2016

 

Week 2 Deliverables

  • All sketches/screenshots/work during class uploaded to your blog.
  • All work (brainstorms etc) uploaded to your blog.
  • Watch the Sketchup Tutorial.
  • Attend the Sketchup Clinic.
  • Concept #1 “Design an Atea that responds to the site
    Do loads of sketches to figure out and test ideas quickly.
    We want to see lots of evidence of “thinking through drawing”
    Produce a Plan, Section, Elevation, Perspective and modelled Detail that communicates your final design.

All* work uploaded to your blog.

*Literally everything you have done for this course should be uploaded to your blog, the complete work, but also any experiments, drafts or tests, both “good” and “bad”

 

 

 

Week 3

what?

Share Concept #1 of your design with another group.
Learn about Indigo.
Start on Concept #2 – Individual
Sketch up, indigo, Photoshop

why?

Sharing our work let’s us learn about how we are communicating through drawing.
Indigo renderer is one way to incorporate light into our design process.
We have a total of 20 hours (including contact time in studio) per week for this course so let’s make the most of it.

how?

Drawing, looking, walking, talking, noting, drawing, listening, watching, drawing, discussing, etc.
Learn hand and digital sketching techniques.
Drawing exercises.

Share your work

  • Present you work from last week.
  • Listen to feedback.
  • Give feedback on others work.

 

Indigo Renderer

Indigo is a realistic rendering engine for 3D model visualisation.
At Massey Spatial Design we use it with Sketchup (and a sketchup plugin Skindigo).

The Indigo renderer enables quick analysis of accurate lighting conditions and materiality from a digital model,  which makes it particularly useful for us as spatial designers.

“Indigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism.”

“With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.”

Indigo Renderer Website: indigorenderer.com

Indigo Renderer resources

Library Revist. SketchUp model rendered in Indigo.
 

Take a look at the indigo gallery for more examples of what indigo can achieve.

Screen Shot 2016-03-14 at 8.11.31 AM

Rendering Plans and Sections with Sketchup and Indigo

  • In Sketchup, use the “Section Plane” tool under the “Tools” menu to slice your model.
  • You can move the section plane up or down with the move tool (you may need to select it first)

Screen Shot 2016-03-14 at 8.22.31 AM

  • To render this, right click on the “Section Plane” and select “Enable Section Plane

Screen Shot 2016-03-14 at 8.24.17 AM

  • Then select “Render Scene” from the “Extensions” “Skindigo” menu (or click the multicoloured indigo logo button)

Screen Shot 2016-03-14 at 8.24.48 AM

  • In Sketchup, Switch the camera mode to “Parallel Projection” under the “Camera” menu.
  • Then change to a top down view under “Camera” “Standard views” “Top
  • Render the scene again.

Screen Shot 2016-03-14 at 8.29.44 AM

Now you can save this render and concept into photoshop to combine with your sketches, materials/textures etc.

 

Concepts and starting Concept #2

Every week starting now you will be tasked with designing an Atea space that responds to both the site and a type of meeting.

Every week you will create a fresh new design.

Every week you’ll be required to produce a new concept, a fresh new design comprised of a series of “drawings”.

  • Plan
  • Section
  • Elevation
  • Perspective
  • Another type of “drawing” that communicates your design.

For Concept #2 you will select a new ‘meeting’ and work independently on a design.

Discuss:
What are the key elements of this meeting?
What are the spatial qualities?
What would be 1 word to describe it? (Eg. conflict, love, melding, missing)

What is the “Site“?
What are the key features of the site?
What are the spatial qualities of the site?
What would be 1 word to best describe the site?

  • Start work on Concept #2

vcd 453 wordcloud.jpgStart with a broad brainstorm on your concept, write down words and break them down further into sub ideas.

 

Research these terms, looking at images and sketching quick ideas, go deep down the tangential “rabbit hole” of each idea or term of your brainstorm until it is exhausted, then move on to the next.

Consider the formal qualities of each of these ideas and sub ideas.
What are the shapes associated with the idea?
What are the colors, textures, sounds associated with that idea?
What are the spatial qualities of that idea?

Sketch the ideas in plan, section, elevation and perspective.
Consider the experience of being in your design.

https://zillahhall.wordpress.com/2010/03/ zillahhall.wordpress.com/2010/03/%5B/caption%5D

 

Library

Consider going to the library to research your meeting and associated ideas.

 

Lynda.com

This website has a plethora of great professional quality software tutorials.

Login to Lynda.com using “massey.ac.nz” and agreeing to the terms (you’ll use your student ID and PIN too)

Photoshop Tutorials

SketchUp Tutorials

Also here are some other good resources for SketchUp

and some Indigo Renderer resources

 

Week 3 Deliverables

  • All sketches/screenshots/work during class uploaded to your blog.
  • All work (brainstorms etc) uploaded to your blog.
  • Watch the Indigo Tutorials.
  • Concept #2 Plan, Section, Elevation, Perspective.

All* work uploaded to your blog.

*Literally everything you have done for this course should be uploaded to your blog, the complete work, but also any experiments, drafts or tests, both “good” and “bad”

 

 

Week 4

what?

Share Concept #2 of your design.
Drawing exercise – Video – Walk around filming and sketching
Video w Camera/Twinmotion
Quick sketchup model into Twinmotion quick exercise
Start on Concept #3.

why?

Sharing our work let’s us learn about how we are communicating through drawing.
Video and real time rendering are currently the best way to experience space pre-construction.

how?

Load our models into a real time rendering program and export a video from it to our blogs.
Drawing exercises.

FAULTLINES – final edit from Lee Gibson on Vimeo.

annabellecolespace.blogspot.co.nz/2014/08/twelfth-lecture.html

THE HOUSE from Alex York on Vimeo.

The Lonely Hall from Dan Smith on Vimeo.

Thesis Experimentation… from Lee Gibson on Vimeo.

 

Twinmotion

As a team, help each other export a video of your design now rendered in real time in twinmotion.

The software is fairly straight forward, however you will need to look up information from other sources including the Twinmotion page on the spatial design website

  • Read the TwinMotion information (in the tutorials link at the top of the page)
  • Import your sketchup model
  • Export a Video
  • Upload to your blog

Review your design in twinmotion, how does it feel?
Is it communicating the qualities of your design?

  • Update your design
  • Export another video

Update your design in response to your experience with Twinmotion.
Does it need to be simpler? More complex? Maybe a different texture or some lighting added?

How different from “Twinmotion” can you get it to look?

cry-engine-3-2

foam-by-kohei-nawa-at-the-aichi-triennial-designboom-06

Twinmotion is just one software that can render in real time, the simplest we’ve found so far.
There are many others and all have their benefits and costs, feel free to test these out.

The best quality real time render currently is Cryengine.
Also the Unreal and Unity engines is good.

Try to focus on real time rendering as this is the way the industry is heading and in future software will be much more integrated into the design process.

Elaborate immersive experiences can be crafted using these technologies and strategies also to really communicate more and more aspects of a design/space/experience. See Oculus VR

shyam-space.tumblr.com/

 

Elizabeth Turner – Mihimihi – 2016

Video Editing

For this project we’ll briefly introduce Adobe Premiere for some simple video editing.

  • Compose a sequence of video using your Twinmotion exports.
  • Watch the Lynda.com software tutorials if you need more help with Premiere.

Login to Lynda.com using “massey.ac.nz” and agreeing to the terms (you’ll use your student ID and PIN too)

 

Concepts and starting Concept #3

Every week starting now you will be tasked with designing a space that responds to both the site and an aspect of Atea.

Every week you will create a fresh new design.

Every week you’ll be required to produce a new concept, a fresh new design comprised of a series of “drawings”.

  • Plan
  • Section
  • Elevation
  • Perspective
  • Another type of “drawing” that communicates your design.

 

Week 4 Deliverables

  • Documentation of Twinmotion and Video tests (still image screenshots of changes and things you tried)
  • 5x Twinmotion video exports
  • 1x Video (using edited Twinmotion footage)
  • Concept #3 (Plan, Section, Elevation, Perspective and Video)

All* work uploaded to your blog.

*Literally everything you have done for this course should be uploaded to your blog, the complete work, but also any experiments, drafts or tests, both “good” and “bad”

 

 

Week 5

what?

Start defining the final concept for this project.
Define a working schedule towards completing the course next week.
Print out one of your “best” images from this course.
Look at precedent examples of student work.
Work on Concept #4

why?

Developing and refining our designs are an important part of the design process, doing so helps us to ensure our design is communicating our desired concept and responding to the brief we are working to.

We need to start crafting our images and thinking about how best to communicate the experience.

how?

Quick exercises to help conceptualise.

Meet with staff and peers to help define the working schedule.

Use sketching, 3d modelling/sketchup, collage/photoshop, video/twinmotion to generate views of our design.  Look at these views and analyse what aspects of them are successful or less successful.  Implement changes and repeat the process until you are satisfied with your design.

 

Concept #3 Review

  • Present Concept #3 to your peers.

 

Concept #4

The next and final concept for this project will again be a space using the site to communicate an aspect of Atea.

Now you have an understanding of what this project entails, you’ll have a better idea for how to approach it.
You might want to create a completely new idea, re interpret an old concept, or combine some of your old concepts together.

This must be represented through:

  • 1x Plan
  • 1x Section
  • 1x Elevation
  • 1x Perspective
  • 1x Other “Drawing”*

*eg; Video, Collage, Model, Drawing, Sketch, Audio, Detail, Material Study, Animation, another Perspective or Plan etc

Working Schedule

  • Meet with staff and develop a working schedule

This will help you understand what can be achieved with your time.
If the work sounds like too much/little, let us know!

Screen Shot 2016-02-23 at 4.26.51 PM

 

Week 5 Deliverables

  • Continue to revise and refine your design for the presentation next week.

All* work uploaded to your blog.

*Literally everything you have done for this course should be uploaded to your blog, the complete work, but also any experiments, drafts or tests, both “good” and “bad”

 

 

Week 6

Presentation, Feedback and Hand-in.

what?

Present your latest design concept by showing drawings.

Complete all the deliverables set for each session and wrap up the project by making a beautiful plan, section, elevation and perspective.

Visit other studio’s and host other students in our studio.

why?

It is important to now put your work out there to the class and get feedback on what is working well and how to improve it. Presenting your ideas is an important skill not only for communicating a final idea but more importantly to get feedback from peers and others in the same field or team.

We need to complete all the set tasks and produce high quality work to make sure we meet the learning outcomes set for this course.

CoCA is full of creative people, it’s important to understand not only what each other produce, but the process we take. These understandings will help further develop your personal art/design processes and also start to build connections with other students.

how?

Present your work
Take notes
Give constructive feedback
Review the deliverables on the space website.
Work until everything is up and complete on your blog.

“Present” your project to date and also be introduced to the other first year studios and presented work from those students.

 

Present

  • Present your work to the class
  • Give feedback to others as they present

corporate-presentation-training-ethos3 Small group presentation – www.ethos3.com/%5B/caption%5D

 

Update

  • Update your work in response to the feedback given by staff and your peers by updating the images and video.

 

Deliverables

  • Review the SPACE website deliverables and make sure they are all complete and up to date on your blog.

Priorities

Make a list of priorities, what is most important to complete? then the next most important

  • Uploading all your work to date is the next most important.
  • Completing Concept #4 to a high level of quality is the most important.
  • Completing all the remainder deliverables is the next most important.

 

Blog up to date

  • Make sure your blog is up to date with all your work.
  • Make sure your blog is easy to use and clearly organised.

 

Deadline: 5pm Friday

Stop uploading to your blog before 5pm this Friday.

 

 

Thursday / Friday Shared Moment

  • Sort into groups A, B, C, D, E and F
  • Create a “presentation” that best communicates the SPACE course, the design process so far and your work.

Screen Shot 2016-02-23 at 3.05.24 PM

Week 6 Deliverables

  • Presentation Plan, Section, Elevation, Perspective and Other drawing for Concept #4.
  • Plan, Section, Elevation, Perspective and Other drawing for Concept #4 that you have updated in response to feedback from the presentation.
  • Updated Blog.

All* work uploaded to your blog.

*Literally everything you have done for this course should be uploaded to your blog, the complete work, but also any experiments, drafts or tests, both “good” and “bad”

 

 

 

Assessment Criteria

You will be assessed on:

  • How clearly you communicate your (mihimihi/atea) concepts via spatial drawing conventions.
    [Whanaungatanga/Connectedness]

 

  • Demonstrate engagement with the design processes introduced in this class by documenting a range of spatial drawing explorations on your blog.
    [Toi/Creativity]

 

  • Through group discussion with your peers and staff, begin to develop the ability to critique your own work/that of others and apply this feedback to your design work.
    [Matauranga/Understanding]

 

  • The overall craft of the spatial explorations documented on your blog and how these reflect your concepts.
    [Mohio/Virtuosity]

 

  • Considered communication of your body of design explorations, clearly organised on your blog.
    [Whanaungatanga/Connectedness]

Last modified: August 7, 2017