Design Studio IIB – Koha
Vogelzang_Dus Architects

Vogelzang_Dus Architects

 

Koha: hospitality and stories of people and places

Tutors: Sven Mehzoud and Tony De Goldi

Hand in

Friday 4pm Week 12 as part of the End of Semester exhibition together with Year 3 students. A formative feedback review with invited critics will be held Monday Week 11.

Assessment

Group Assessment with peer-review feedback process at end of semester (group project of 4-5 students and deliverables reflecting the opportunities group work provides). Learning outcomes and assessment criteria here.

Aim

This project examines the themes of koha, it addresses ideas of gift, of reciprocity and exchange. For the remainder of the semester you will be dealing with a historical building structure and its adjacent public space in the centre of Te Aro, on Ghuznee Street. The project introduces you to the ideas and processes of adaptive reuse, the repurposing and redesigning of existing structures for a semi-public place of hospitality and exchange of stories. At the same time we will be looking at how its siting in the city centre, and its adjacency to a public park, offers ways of public engagement.  Lastly, you will be introduced to architectural lighting design and will develop a lighting concept as part of this studio project.

Context

Koha is a gift freely given. How can you acknowledge your clients or your collaborators or communities you have worked with through your creative work? How can you cement and nurture ongoing relationships through giving something back or giving something away (whether that be a physical object, or your time or expertise)? How might you celebrate the outcomes for all parties involved? What is the relationship between gifter and gifted, and the possible indedebtness associated with this exchange? How can koha relate to hospitality, and social interaction and gatherings, to generate social action?

 Undertake the Lupton reading on Lucy and Jorge Orta (on stream) – image of their work below:

fifty_70x7_2

Orta Social Gathering Project 70×7

Week 7

Monday

What – Exploring koha and hospitality & site documentation and analysis

  • Workshopping ideas of hospitality, the performative rituals of social gatherings, and storytelling
  • Study of plans of existing building, and of adjacent Glover Park, to familiarise yourself with the site characteristics
  • Produce in groups the following for Monday Week 8 at 9am
    • Digital model of Albemarle Hotel for design process use and generation of drawings
    • Digital model of Albemarle Hotel to generate illustrator files for laser cut model
    • Laser cut physical model in plywood or mdf
    • Ground Floor Plan 1:50 of Albemarle Hotel
    • Longitudinal Section 1:50 of Albemarle Hotel
    • Cross Section 1:50 of Albemarle Hotel
    • A site plan 1:500 of immediate context – includes adjacent streets of block
    • Historical Site analysis including history of building, clientele, architectural style, neighbourhood, and plans for redevelopment

Why?  laying the foundation for a good design process and idea generation

  • The 1:1 workshop on hospitality and the group work in week 1 will establish the basics for a good design process including a good understanding of the existing building, its materiality, form, historical makeup and most importantly, scale!

How? – Intense 1 week group work 

  • Working in groups of 4-5 as per list, you will develop a good and useful set of model and drawings for your individual design process.

Thursday

Continuation of group work –  meet at 9am

Show progress of the following due Monday Week 8 at 9am.

Laser Cut Scale Model

1:50 plan (print at 100% as a tiled poster, should fit onto 2x A3’s) MayfairMineralSpa_plan_1

Example models:

Level of Detail (Resolution) should be appropriate for the intent, in this case as a 1:50 working backdrop for your design explorations and interior interventions.
Too little – Just Right – Too much

Jono Go - 400 level - 2014 image117 Priscilla Naus - 400 level - 2015

The conventions to which architectural drawings conform make it possible to see certain things more clearly by suppressing others. However, paradoxically, the very qualities that define the identity of the interior seem to fall into this suppressed category by the nature of being unquantifiable, immaterial fluid. This has consequences not just for issues of representation but also intent, because the method in which we choose to draw influences the way we think, and therefore what we design (Ro Spankie, 2007).

 

Week 8

Monday

 Presentation of Documentation

We will start at 9am wit the presentation of your documentation – physical model, digital model, drawings (printed out) and history (digitally, using your blog o otherr presentation app). Feedback will be given to improve the documentation which you will use for your design development.

Mappings  1 – Data Sets (today!)

In groups you will produce mappings of the site and context, the fabric of the place,… history, buildings, the community, nature, climate,.. anything that contributes to the experience and character of the place – what are we dealing with here?

The first task is to produce 5 data sets – each group member is to focus on one of these, gather the data and begin to graphically represent as a map starting with your site plan and other documentation material that you have produced for today  (examples of past student mappings below), The 5 required data sets are:

  • Architecture of building (including interior) and surrounding places, buildings of relevance
  • Inhabitation – people – what do they do? Who are they?
  • Entertainment / culture – what is provided, where and how? – w
  • Work related places – what do people do here professionally?
  • what else? -traces of things…. can you uncover stories what is happening, what has happened?

Gather, produce and use: text; 2D photographic imagery; time-based recordings (video); historical and contemporary imagery from existing material.  Do you need a key for comprehension? What existing maps are there that you can utilise? How do you make it looking good and interesting?

Mappings  2 – Deep Map (start today!) – Clinic with Oli this afternoon. Make sure you can attend!

Produce a Deep Map – a connective map that overlays key information gathered on the data sets. What connects them all – how do you create ways of telling stories from the visuals, texts, forms, colour, as an event based representation (time-based). How can you communicate the sense of being there, in the now, in the past,.. a future experience of the place.

Tell us a story or two… or five, through an event-like representation – This Deep map is a time-based animated map. Attend the clinic with Oli this afternoon (time tbc) to receive a tutorial on the technical approach for this type of map.

 

Thursday

Bring the Deep Map and Data sets to class for presentation.

For the following Monday refine your Deep Map (2)

Show how you can visually and conceptually connect data – information about your site and context, to tell one interesting story / Narrative (see below) – we are interested in the historical (or more recent) traces of inhabitation, cultural expression, what people do. Consolidate your story and research relevant contemporary connections. How can you make a past story a present one?

Conceptual Development 1 – spatial responses to site

Based on the reading  (re-readings by Brooker and Stone) and precedents provided – develop a brief presentation that discusses two projects that you have found (sufficiently different in their strategies/tactics) and consider how the strategies may be useful / applied to your project.

 

 

 

Animating the Deep Map

Here are some example videos:



“stratified matter: moving things again”, 2013 from Julieanna Preston on Vimeo.

LOOP – BIG’s LOOP CITY from BIG on Vimeo.

THE NEW RESEARCH CENTRE OF THE UNIVERSITY OF JUSSIEU IN PARIS from BIG on Vimeo.

Tutorial: Adobe Premiere Introduction (Importing, Slicing, Effects)


and some from Oli:



 

Week 9

Monday

 Presentation of Deep Map (2) and Story (Narrative)

We will start at 9am wit the presentation of your Deep Map and Story – the Deep Map draws together the various bits of information about the site and context – to form a clear story. This requires you to be selective and choose something that you have found to be interesting. What is its relevance for today, for our contemporary society?

Conceptual Development 2 – participatory experiences and koha

Analyse and share the given precedents (for each group)  (participatory and interpretive design/ experiences) and share with other groups making particular reference to participatory and interpretive strategies. Together with the strategies and tactics from’ re-readings’ develop a concept design for Thursday – to be presented to class – use digital and physical modelling, drawings and research to present your scheme in 5 minutes – use digital presentation together with your sketch model!

Thursday

Presentation of concept design – 5 mins (to class)

Introduction of Lighting Analysis

 

 

Last modified: September 21, 2017