Space – Atea – 2020
224.157 Design Studio I (SPACE)

Learning Outcomes Student Blogs Week 1 2 3 4 5 6 Assessment

Connie Abbott - 100 level - 2017

Connie Abbott – 100 level – 2017 


In this studio course students will be introduced to creative and analytical thinking skills, idea generation and visualisation common to art and design practice. They will begin to acquire specific techniques, skills and processes for the definition and investigation of physical, temporal and digital spatial environments and their inhabitation. They will learn to discuss and evaluate their work and the work of their peers.

This course is about understanding, representing and creating 3D space through a range of design processes. Specifically, students will analyse, develop and design 3 projects which respond to the site, a spatial variable and the framing theme, Ātea. This is achieved by exploring and creating 3D space through a range of drawing, modelling and visualising techniques. 


Contact Georgina: or Amber:
if you need any help 



Atea Intro Lecture 

This paper responds to aspects of Ātea. It examines the corresponding ideas of encounters with places and people; conversations/discourse; challenges; process (tikanga [practices and rules]); and the dynamic and, at times, challenging and confrontational spaces of meeting.

Atea begins as the space of the meeting of ideas: what is your position? How do you articulate that position through art and design, and the words you say and write? How do encounters with other people and their positions (their ideas, objects, images and experiences) affect you and your work?


Learning Outcomes

Students who successfully complete this course will be able to:

  • Show an introductory understanding of the relationship between creative work and how it is perceived [Whanaungatanga/Connectedness]
  • Demonstrate a willingness to explore a range of ideas and take risks in creative development
  • Participate constructively in discussion in relation to their own work and that of their peers
  • Demonstrate basic competency in techniques, skills and processes for the definition and investigation of physical and digital spatial environments and their inhabitation
  • Communicate and present work in a clear and considered way

More information available at the 224.157 SPACE page on

The brief: design a spatial encounter / meeting / gathering at the
Freyberg Beach Gelato shop, Oriental Bay, Wellington. 
Schedule & Equipment 

Each student is required to submit a MURAL of their process work at the end of the course,
this will contain all of your work as we will be marking this. 

Mural is a digital workspace which allows you to document your project processes, findings, and development on one big online art board. Please make an account, and click this link to join our class MURAL.

Everything you have done for this course should be uploaded to your blog, the complete work, but also any experiments, drafts or tests, both “good” and “bad”. 

Phoebe LJ MuralPhoebe L-J – 200 level – 2020 – MURAL

Equipment you will need 

  • Drawing tools; pens, pencils. 
  • Model making tool; scissors, glue, ruler. 
  • Sketchbook 
  • Online MURAL
  • Access to a camera (phone)
  • Software (Available on the SPACE Studio iMacs); Sketchup, Photoshop, Indigo, Twinmotion. 


Week 1: Site Analysis

Mon/Tues  |  Session 1

  • Starting in our 10B01 studio space, we will have an introductory lecture about Spatial Design,
    Ātea and what you should expect from SPACE .157 
  • Set up a MURAL account & join our class MURAL workspace – this is the best way for the staff, other students and yourself to share resources, thinking and progress throughout the paper.
  • Site Visit! We are going to walk down to our site, Freyberg Beach Gelato Shop, Oriental Bay and begin exploring, sketching and understanding the space to make a site map. 

Deliverables  |  Session 1

  • Collage + Draw a site map which includes layers information (history, geography, materiality, 5 details etc.) We will be using this in the next class so bring it along (physically, A3 size is a suggestion). 
  • Complete the drawing exercises from class and document them on your mural. 
  • Update your MURAL – you will receive and email directing you to a new Mural workspace. 

Massey Health and Safety

Emergency procedure powerpoint 

Drawing, photographing, mapping and documenting our site. 
Screen Shot 2020-07-07 at 12.31.45 PM

The site plays an important role in this project, it is the “grounding” for the project to emerge from.
Drawing, looking, walking, talking, noting, drawing, listening, watching, drawing, discussing, etc.

View on maps 

Site Analysis Exercise 

  • Create (10,000 bad) drawings. Start by drawing into these ‘maps.’ The first one is about getting you to the site. The second is a guide to think about its context.

Quantity over quality. Try to capture and document as much about the site as possible.
We’re going to draw everything. We’ll be drawing a variety of scales and a range of detail.

You will collate this analysis into your Site Map for session 2. 

Amelia Wilkes - 400 level - 2016Amelia Wilkes – 400 level – 2016

Drawing can be a process of thinking by doing, to test and convey ideas. We’ll explore this project through different methods of drawing; pencil and pen sketching, photographing, digital drawing, 3D modelling, video producing, photoshopping, scanning etc all might be considered as drawing.  Drawing is a creative process of ideas and dreams you are encouraged to; wonder, wander, and be moved by your drawings. 

Thurs/Fri | Session 2, Week 1. 

  • How to work MURAL check in. 
  • Class exercise; lay out your site maps for a group discussion (think about Ātea)
  • Explore other ways we can visualise & understand our site
  • 3D Modelling exercise (cardboard, glue, scissors)
  • Introduction to technical drawings
    Deliverables  |  Session 2, Week 1. 
    • Find 3 precedents which interest you and relate to your concept development – add to your mural!
    • Complete your plan/section/elevation drawings ( x5, one set for each model). 
    • Look at the Library modules on the blog 
    • Everything on your mural!

Model Making



A sculptural and physical way of drawing ideas with 3D materials. Super accessible and intuitive, small scale models help to draw out a focused selection of ideas and not get burdened with detail.

Week 2: Project 1: Materials + Light + Ātea + Site

Mon/Tues  |  Session 1

Deliverables  |  Session 1

  • Develop AT LEAST 1 of your physical models into SketchUp (give more a go if you can) 
  • Precedent analysis complete ( 3 web based, 3 book based)
  • Continue developing your concept.
  • Update your MURAL with EVERYTHING.

Clinic | Wed 2-3pm | Sketchup Basics 

  • Watch the Sketchup Tutorial
  • We will learn, quick tools, materials, geo-locations. 


Library Module Preparation 
Screen Shot 2020-07-22 at 10.55.33 AM
Prepare for our library visit by reading this module here
PHASE1: Materials + Light + Ātea + Site

Project 1 will involve producing a design with the framing Ātea theme in conjunction with the spatial concepts of material and light. 

You will produce for hand in 2 weeks: 

  • Develop your exisiting site plan
  • Plan 
  • Section
  • Render(s)
  • MURAL 

We will be learning: 

  • 3D physical modelling
  • Sketching
  • Digital modelling on Sketchup 
  • Digitally rendering in Indigo


Scale is inextricably linked to detail level.

Freyberg Play area Sketchup model

Screen Shot 2016-07-28 at 9.08.23 AM


 Thurs/Fri | Session 2, Week 2. 

  • Splitting in half: 1 – SketchUp, 2 – Concept 
  • Concept presentations & development exercises in groups. 
  • SketchUp with site model – first concept 
  • How we can achieve our first project deliverables? 
  • Deliverables  |  Session 2, Week 2. 
  • Keep developing your concept into SketchUp site model.
  • A3 concept page curated, printed out and pinned up for next session! 
  • Be ready for the next step of representation & presentations
  • Update your MURAL

Week 3 Project 1: Materials + Light + Ātea + Site

Mon/Tues  |  Session 1

  • Introduction to Rendering 
  • The basics of Indigo Renderer / Physical light study with our week 1 models 
  • Pin-up of A3 concept pages – improvement reflection exercises, sketching our scenes. 

Deliverables  |  Session 1 | PHASE 1 Checkpoint COMPLETED WEDNESDAY 5PM 

Concept statement
50 words (max) describing your design and how it addresses the brief.

Concept A3 Page 
The one used for pin-up on Mon/Tues.

Site map
From week 1, developed with further layers of thinking/research/location of your site.

Birds eye view, visualised in some way (Sketchup/Rendered/Photoshopped/Sketched).

Slice through the middle to show material details, visualised in some way (Sketchup/Rendered/Photoshopped/Sketched).

Perspective or concept image
To show some kind of human engagement/detail/close up part of your design (Sketchup/Rendered/Photoshopped/Sketched).

Files must be .jpg or .png

Clinic | Wed 2-3pm | Indigo Renderer 

PHASE 2 : Interaction+ Time + Ātea + Site

Project 2 will involve producing a design with the framing Ātea theme in conjunction with the spatial concepts of Time & Interaction 

You will produce for hand in 2 weeks: 

  • Video
  • new Plan
  • new Section
  • Elevation
  • developed MURAL process

We will be learning: 

  • Twinmotion

    Thurs/Fri | Session 2, Week 3. 

    • Sharing of project 1 (projecting our murals to the class)
    • Group concept research 
    • Storyboarding for idea development exercises 
    • 1:2 tutor catch ups 
       Deliverables  |  Session 2, Week 3. 
    • Finish developing your new concept and storyboard
    • Start modelling everything in SketchUp
    • Update your MURAL

Concept Exploring 

Start with a broad brainstorm on your concept, write down words and break them down further into sub ideas.

Research these terms, looking at images and sketching quick ideas, go deep down the tangential “rabbit hole” of each idea or term of your brainstorm until it is exhausted, then move on to the next.

Consider the formal qualities of each of these ideas and sub ideas.
What are the shapes associated with the idea?
What are the colors, textures, sounds associated with that idea?
What are the spatial qualities of that idea?

Sketch the ideas, consider the experience of being in your design.


Research Groups 

  1. Ecology
  2. Cultural/Social History
  3. Atmosphere 
  4. Futurism

Week 4: Project 2: Interaction + Time + Ātea + Site 

Mon/Tues  |  Session 1

  • Introduction to Twinmotion
  • Develop storyboard into Twinmotion

Deliverables  |  Session 1 

  • 1 minute video of your storyboard 
  • Developing your concept further 
  • Updating your MURAL 

Clinic | Wed 2-3pm | Refresher of everything so far 


The software is fairly straight forward, however you will need to look up information from other sources including the Twinmotion page on the spatial design website

  • Read the TwinMotion information (in the tutorials link at the top of the page)
  • Import your sketchup model
  • Export a Video
  • Upload to your MURAL

Review your design in twinmotion, how does it feel?
Is it communicating the qualities of your design?

  • Update your design
  • Export another video

Update your design in response to your experience with Twinmotion.
Does it need to be simpler? More complex? Maybe a different texture or some lighting added?

How different from “Twinmotion” can you get it to look?


  • Thurs/Fri | Session 2, Week 4. 

    • Peer critique of the 1 minute videos
    • Revisiting Technical drawings 
    • Continue developing concepts 
      Deliverables  |  Session 2, Week 4 | PROJECT COMPLETED FOR MON/TUES
    • Video – submit to the google form by Wed 19th
    • Plan – on mural
    • Elevation- on mural
    • Concept drawings – on mural

PHASE 3: Personal Project: Text + Ātea + Site

You will produce for hand in 2 weeks: 

  • Video
  • Developed Site Plan
  • Plan
  • Section
  • Elevation
  • Perspective/s
  • MURAL documentation

We will be learning: 

  • How to put everything together and communicate your designs effectively!

Week 5: Project 3: Personal Project: Ātea + Text 

Mon/Tues  |  Session 1

Link to Peer Video; HERE

Tues/Fri peer review sheet. 

Deliverables  |  Session 1 

  • Continue developing your project 

Clinic | Wed 2-3pm | Visual Communication Techniques – photoshop! 






Screen Shot 2016-02-23 at 4.26.51 PM


 Thurs/Fri | Session 2, Week 5. 

  • Visual representation development 
  • Peer concept reviews
  • Keep developing, refining and pushing yourself
  • Deliverables  |  Session 2, Week 5 
  • Keep developing your final works for our official hand + presentations next week
  • Your design and SketchUp should be finished. 
  • Update your MURAL 


Week 6 – Personal Project: Ātea + Text 

Presentation, Feedback and Hand-in.

Mon/Tues  |  Session 1

  • Working studio 
  • 1:1 meetings

Deliverables  |  Session 1 

  • Continue developing your project for presentations on Thursday – attendance is graded. 
  • See final checklist for submission below

Clinic | Wed 2-3pm | HELP ME – come to the studios to ask your questions


Preparing for Presentations 






It is important to now put your work out there to the class and get feedback on what is working well and how to improve it. Presenting your ideas is an important skill not only for communicating a final idea but more importantly to get feedback from peers and others in the same field or team.

We need to complete all the set tasks and produce high quality work to make sure we meet the learning outcomes set for this course.

CoCA is full of creative people, it’s important to understand not only what each other produce, but the process we take. These understandings will help further develop your personal art/design processes and also start to build connections with other students.


Present your work
Take notes
Give constructive feedback
Review the deliverables on the space website.
Work until everything is up and complete on your blog.

“Present” your project to date and also be introduced to the other first year studios and presented work from those students.

Thurs/Fri | Session 2, Week 6. 

  • Presentations 
  • Peer feedback 
  • Deliverables  |  Session 2, Week 6
  • Final hand in on Stream by 5pm on Monday 31st August 


  • Update your work in response to the feedback given by staff and your peers by updating the images and video.


MURAL up to date

  • Make sure your MURAL is up to date with all your work.
  • Make sure your MURAL is easy to use and clearly organised.
Deadline: Monday 31st August 5pm

Submit to Stream & update your MURAL by this time. 

Screen Shot 2016-02-23 at 3.05.24 PM


Assessment Criteria

You will be assessed on:

  • How clearly you communicate your (mihimihi/atea) concepts via spatial drawing conventions.


  • Demonstrate engagement with the design processes introduced in this class by documenting a range of spatial drawing explorations on your blog.


  • Through group discussion with your peers and staff, begin to develop the ability to critique your own work/that of others and apply this feedback to your design work.


  • The overall craft of the spatial explorations documented on your blog and how these reflect your concepts.


  • Considered communication of your body of design explorations, clearly organised on your blog.

Unique Mural links 

Josie Geary
Cass Everard
Sam Davison
Paris Cooper
Izzy Levien
Jake Noble
Ruby Meekma
Sebastian Perry-Dumarquez
Sophie Mertz
Waiaio Nga Morehu Elkington
Alex Whitmarsh
Fernanda Caramto
Shweta Sharma
Sally Lory
Vita McDouall
Emerson Simmonds
Anah Cook
Ted Rainger
Sophia Miechtry
Samual Dunstall
Jack Pugh
Max Holmes
Faith Belisario
Julia Neville
Joaquin Belisario
Bruno Corban
Libby Tonkin
Lexie Steele
Duncan Marratt
Fin Georgeson
Gemma Sims
Ben Arbuckle
Alyx Rangihaeata
Alaria William
Annie Sansom
Maddy Thompson
Elise Kennedy
Hannah Fahey-Quine
Jitske Rijnink
Jane Lin
Chantelle Baldwin
Jack Hobson
George Philp
Lucy Roughan
Lydia Belworthy
Mollie Nichol
Jacob Irons
JJ Du Plessis
Charlie Wilson
Cate Sullivan
Geordie Scoringe
Aimee Li
Logan Walsh
Kieran Baird
Billy Hemmingson
Jess Manson
Chanel Morey
Chelsea Alexander
Irina Gorbushina
Le Vu
Rhiannon Higgs
Charlie Tilley
Angus Kerr
Katelyn Deere

Last modified: August 27, 2020