Space – Mihimihi –
224.157 Design Studio I (SPACE)

Learning Outcomes Student Blogs Week 1 2 3 4 5 6 Assessment

 

Ben Lowe - 2019 - https://spacebenlowe.tumblr.com/

Ben Lowe – 2019 – spacebenlowe.tumblr.com/%5B/caption%5D

 

Overview

In this studio course students will be introduced to creative and analytical thinking skills, idea generation and visualisation common to art and design practice. They will begin to acquire specific techniques, skills and processes for the definition and investigation of physical, temporal and digital spatial environments and their inhabitation. They will learn to discuss and evaluate their work and the work of their peers.

You will be introduced to the College of Creative Arts, the art and design programme that it offers, the place and facilities as well as the people who make it happen and what they do, including your student peers.

This course is about understanding, representing and creating 3D space through a range of drawing and mapping processes.

Specifically, students will analyse the site and design a new space each week that responds to both the site and an aspect of their Mihimihi.

Learning outcomes

Students who successfully complete this course will be able to:

  • Show an introductory understanding of the relationship between creative work and how it is perceived
    [Whanaungatanga/Connectedness]

 

  • Demonstrate a willingness to explore a range of ideas and take risks in creative development
    [Toi/Creativity]

 

  • Participate constructively in discussion in relation to their own work and that of their peers
    [Matauranga/Understanding]

 

  • Demonstrate basic competency in techniques, skills and processes for the definition and investigation of physical and digital spatial environments and their inhabitation
    [Mohio/Virtuosity]

 

  • Communicate and present work in a clear and considered way
    [Whanaungatanga/Connectedness]

More information available at the 224.157 SPACE page on massey.ac.nz

See the Terms for more information and definition of key terms.

 

 

Week 1: Site Analysis

what?

Introduction to the course, the brief and Spatial Design facilities. Introduction to you tutors and peers.
Discussion of Mihimihi and the Powhiri Framework that guides your study at CoCA.
This week (on Thursday) we’re going to visit the site that we will be working with for this project.
We are going to start understanding the site through drawing, documenting and closely observing it.

Create a blog by completing the form (further down this page)

why?

We need an overview to begin to understand and work with the concept of Mihimihi to have a great start to this course.
Keeping a blog up to date is the best way for the staff, other students and yourself to share resources, your thinking and your progress throughout the course.
The site plays an important role in this project, it is the literal and figurative “grounding” for the project to emerge from. This combined with the specification to design a passage provide the programme (what happens in this space) for the project.

how?

Take notes.
Break into groups and discuss.
Create a blog.
Fill in the form below.
Drawing, looking, walking, talking, noting, drawing, listening, watching, drawing, discussing, etc.

 

Powhiri framework

You will find a copy of the introduction that Amber gave to the framework that will guide your study at CoCA is on the Stream page for this course.

Mihimihi

This course responds to aspects of Mihimihi.

Mihimihi includes the announcing of yourself, which locates you in relation to the past and present through whenua and whakapapa (geographically and genealogically). How do you announce yourself? Who are you; who are your people; where do you come from; what have you studied; what have you made; what are your stories; what do you bring to this place and the people around you? How is this explored through art and design, and through the words you say and write? How does being in this whenua, and acting in/on the world bring you together with those around you, to stand collectively as a creative cohort?

It examines the ideas of journey and arrival, of coming together, and of sharing in and contributing to building a rich and divergent collective identity. The mihi grounds us to a relational interconnection, not as individual agents but part of a whole that can encompass diversity.

In this course you will design a passage in response to an element of your mihimihi.

By drawing on your mihimihi, locating and linking significant people and places, and exploring the definition of ‘drawing’ and ‘passage’ via a process of mapping the site that will inform your proposed room.

You will work with a specific site to spatially represent your mihimihi.

 

Massey Health and Safety

Emergency procedure powerpoint

Other Emergency info

 

Drawing as Process

Drawing can be a process of thinking by doing, to test and convey ideas. We’ll explore this project through different methods of drawing; pencil and pen sketching, photographing, digital drawing, 3D modelling, video producing, photoshopping, scanning etc all might be considered as drawing.  Drawing is a creative process of ideas and dreams you are encouraged to; wonder, wander, and be moved by your drawings.

“When a design problem is so overwhelming as to be nearly paralyzing, don’t wait for clarity to arrive before beginning to draw. Drawing is not simply a way  of depicting a design solution; it is itself a way of learning about the problem you are trying to solve”
– Matthew Frederick

 Sketch

house-on-the-beach-bak-architects_sketch

via House On The Beach / BAK Architects

Drawing can be pencil on course, quick doodles, overlapping and wiggly lines that give a sense of movement. Think about the contrast between the light course and the dark pencil.

Drawing might be considered as any type of mark making; pen on course , paint on canvas, charcoal on cavern wall, stick in the sand, spray paint on the city, muddy shoe on the floor, fingers on a misty window.

Diagram

5165aeceb3fc4b92fe0000a4_china-wood-sculpture-museum-mad-architects_1_china_wood_sculpture_museum_sketch

“China Wood Sculpture Museum / MAD Architects” 11 Apr 2013. ArchDaily. Accessed 08 Jan 2015. <www.archdaily.com/?p=358346>

Diagramming helps separate out and communicate different aspects or important qualities of a design. The diagrams graphic design should reference the qualities being communicated.

 

Collage

tumblr_l6mgl3YQcC1qc4zz6o1_1280

via freeassociationdesign.wordpress.com/

Photoshopping or photo montage is an excellent way to play with ideas and concepts of a design. Simply placing images beside one another might reveal a core design concept to develop further.

joseph-ford-landscapes

via Joseph Ford Landscapes – Fubiz™
 

Photography

Photos might draw our presence in a place, communicating a specific history, a slice in time/space.

driving-mt-hood

via Driving around Mt. Hood
 

Model Making

health-hangars-lateral-office

via HEALTH HANGARS 2010 – LATERAL OFFICE

A sculptural and physical way of drawing ideas with 3D materials. Super accessible and intuitive, small scale models help to draw out a focused selection of ideas and not get burdened with detail.

Etc

There are many more types of drawing:

  • Animation
  • Visualisation
  • Dance
  • Landscaping
  • Gardening
  • Walking
  • etc
 
 

Items you’ll need for the project:

  • Blog
  • Headphones (for video tutorials)
  • Drawing tools (discuss)
  • Misprint Co notebook, (or similar quality, small sketchbook, a Moleskin diary)

The reason for specifying a small notebook is to illustrate the importance of sketching in this course by exposing you to simple, well designed, beautifully crafted and high-quality objects. They are also easy to always carry with you and fold in half for scanning.

 

Blog

A requirement of this course is to upload all of your work to a blog, we’ll be marking this.

All* work completed for the course should be uploaded to your blog.

*Literally everything you have done for this course should be uploaded to your blog, the complete work, but also any experiments, drafts or tests, both “good” and “bad”

  • Setup your blog

Suggested blog platforms:

tumblr.com (recommended)
wordpress.com
ello.co
blogger.com
cargocollective.com
etc

 

Blog Form

Take a look at them, pick one, create an account, fill out this form with your public blog url.

 

Session 1 deliverables:

  • Create 5x drawings that express 2 aspects of your Mihimihi through design elements.
  • Create a blog and complete blog form.
  • Upload model images to blog.

 

 Session 2, Week 1

Site Analysis and site visit

This session we will discuss site in more detail. We will consider the different ways that we can investigate and document a site. We will do a site visit and drawing tour of the journey to Opera House Lane.

 

“We all have 10,000 bad drawings in us. The sooner we get them out the better.”
– Walt Stanchfield

The site for your SPACE designs will be Opera House Lane.

goo.gl/maps/3UjaY9faHrS2

  • Create (10,000 bad) drawings.  Try to capture and document as much about the site as possible. We’re going to draw everything. We’ll be drawing a variety of scales and a range of detail.

The minimum Site Analysis for this project should be

  • 10 sketches
  • 10 photographs
  • 1 video
  • 1 three dimensional response

 

Week 1 Deliverables

  • Blog set up
  • Profile photo on your blog (so we know who’s work we’re looking at)
  • Blog form filled out.
  • Site Analysis (10 sketches that use a variety and combination drawing techniques, 10 photographs, 1 video, 1 three dimensional response)

All* work uploaded to your blog.

*Literally everything you have done for this course should be uploaded to your blog, the complete work, but also any experiments, drafts or tests, both “good” and “bad”

Week 2:

Plan, Section, Elevation, Perspective

 what?

Site Analysis review via your blog.
Introduce spatial drawing conventions of plan, section, elevation and perspective.
SketchUp.
Take #1

why?

We need to make sure your blog works and that you have started engaging with the design process.
Conventions are the “rules” we must learn in order to operate in a given context, to abide by or to break them.
Start learning how to model digitally.
Start producing design to iterate on and learn from.

how?

Drawing, looking, walking, talking, noting, drawing, listening, watching, drawing, discussing, etc.
Learn hand and digital sketching techniques. Drawing exercises.

Attend the SketchUp tutorial with Amber on Monday or Tuesday at 1pm to help you get started with this program.

 

Blog Review

  • Look at other Space students blogs

 

[caption id="attachment_7446" align="alignnone" width="1024"]Eloise Tuckey - http://eloisetuckeyspace.blogspot.com/ - 100 level - 2014 - Perspective Eloise Tuckey – eloisetuckeyspace.blogspot.com/ – 100 level – 2014 – Perspective

 

Plan, Section, Elevation and Perspective.

Plan, Section, Elevation and Perspective are the fundamental ways of drawing a “spatial” design.

There are certain rules that go along with these types of drawings that make them readable and able to communicate design decisions. In budgeted projects, breaking from convention can result in costly mistakes.

518157d0b3fc4b830c00003e_updated-plans-released-for-foster-partners-apple-campus-in-cupertino_screen_shot_2013-04-30_at_10-26-47_am-1000x707

via Updated Plans Released for Foster + Partners’ Apple Campus in Cupertino
 
 

Plan

A plan is a top down view, like a map except that we can see inside the design.

To achieve this inside view, a horizontal plane cuts through the “shell” of the design with the top part of the “shell” being hidden from view.

  • Quickly sketch a plan

Section

A section is exactly like a plan except we look straight-on at the design, with the cutting plane being vertical eg; slicing through a cake and seeing all the different layers of icing, cream, jam and chocolate.

  • Quickly sketch a section

A way to think about plan and section might be to imagine chainsawing a building in half, horizontally through the walls for plan and vertically through the roof and floor for a section.

Elevation

The drawing of an exterior of the design as if seen from straight-on. Elevations are like sections, without the cutting plane, so no cake has been sliced yet :/ With a Section you are drawing the space while elevations depict the surface.

  • Quickly sketch an elevation

The tricky thing about elevations, like plans and sections, they have no perspective.

Perspective

The drawing of a space as if we’re standing within and looking at it. The critical aspect of a successful perspective is that it has a foreground, middle ground and background, ensure all your perspectives have this. Also, we want to be looking from a human point of view (p.o.v.), we’re designing for humans, not superman/birds/clouds/bugs etc.

  • Quickly sketch a perspective

 

 

Scale

“a graduated range of values forming a standard system for measuring or grading something.”

via www.google.co.nz/search?q=define%3A+scale

Using scale let’s us draw things at different sizes than they actually are, eg; a map of Wellington fits on a piece of course. As we draw things alot smaller than they actually are, we end up drawing less and less detail the more zoomed out we go.

Scale is inextricably linked to detail level.

 

 

Sketchup Video Tutorial and Clinic

  • Attend the Sketchup Clinic (time tbc)

 

 

Takes and starting Take #1

Every week starting now you will be tasked with designing a space that responds to both the site and an aspect of your Mihimihi.

Every week you will create a new design.

Every week you’ll be required to produce a new take, a fresh new design comprised of a series of “drawings”.

  • Plan
  • Section
  • Elevation
  • Perspective
  • Another type of “drawing” that communicates your design.

For Take #1 we will respond to a really specific aspect of our Mihimihi and the site to create a design for a passage.

Discuss:
What element of your mihimihi will you engage with this week?

  • What are the physical qualities of this
  • What are the key features of this element of your mihimihi – physical, conceptual, emotional?
  • What are the spatial qualities of it? These might not be immediately obvious but consider memory, ritual, types of spaces that relate to your chosen mihimihi element.
  • What would be 1 word to best describe your chosen topic?

Revisit the discussion about site that we started last week. Now that you have visited the site you can be specific about the characteristics and qualities of this particular space.

  • What is the “site“?
  • What are the key features of the site?
  • What are the spatial qualities of the site?
  • What would be 1 word to best describe the site?

Consider the possible similarities between your chosen element and the site. These might not be just physical but might also be atmospheric (how something feels), historical, social, cultural…

 

For next Class: 

  • Generate 5x possible ideas for passages that explore your chosen (single) aspect of your Mihimihi this week.
    – Each concept idea will be as different as possible.
    – Use a wide range of drawing techniques, collage, models, quick sketching, BUT at least one will be a SketchUp model.
    – These designs are located in and should respond to our site; the Opera House Lane.

 

Amelia Wilkes - 400 level - 2016

Amelia Wilkes – 400 level – 2016

 

Week 2 Deliverables

  • All sketches/screenshots/work during class uploaded to your blog.
  • All work (brainstorms etc) uploaded to your blog.
  • Watch the Sketchup Tutorial.
  • Take #1 “Design a space that responds to the site and your chosen mihimihi element to design a passage”
    Do loads of sketches to figure out and test ideas quickly.
    We want to see lots of evidence of “thinking through drawing”
    Produce a Plan, Section, Elevation, Perspective that communicates your final design.

All* work uploaded to your blog.

*Literally everything you have done for this course should be uploaded to your blog, the complete work, but also any experiments, drafts or tests, both “good” and “bad”

Week 3: Atmosphere + Light

what? 

This week we will continue to ways to design and represent spaces. We will focus this week on light and the ways that bodies, light, material and space interact to create atmosphere.

Start working on take #2

why?

As spatial designers body, space and light are the tools that we work with to create specific types of spaces and experiences for people.

how?

Light studies, precedent work, light rendering  and software

Reminder there are tutorials this week on Monday and Tuesday at 1pm. There is also a catch up tutorial for students who have not been able to attend the tutorials for the last 2 weeks on Wednesday at 1pm.

 

Share your work

  • Present you work from last week.
  • Listen to feedback.
  • Give feedback on others work.

 

Indigo Renderer

Indigo is a realistic rendering engine for 3D model visualisation.
At Massey Spatial Design we use it with Sketchup (and a sketchup plugin Skindigo).

The Indigo renderer enables quick analysis of accurate lighting conditions and materiality from a digital model,  which makes it particularly useful for us as spatial designers.

“Indigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism.”

“With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.”

Indigo Renderer Website: indigorenderer.com

Indigo Renderer resources

Library Revist. SketchUp model rendered in Indigo.
 

Take a look at the indigo gallery for more examples of what indigo can achieve.

Screen Shot 2016-03-14 at 8.11.31 AM

Rendering Plans and Sections with Sketchup and Indigo

  • In Sketchup, use the “Section Plane” tool under the “Tools” menu to slice your model.
  • You can move the section plane up or down with the move tool (you may need to select it first)

Screen Shot 2016-03-14 at 8.22.31 AM

  • To render this, right click on the “Section Plane” and select “Enable Section Plane

Screen Shot 2016-03-14 at 8.24.17 AM

  • Then select “Render Scene” from the “Extensions” “Skindigo” menu (or click the multicoloured indigo logo button)

Screen Shot 2016-03-14 at 8.24.48 AM

  • In Sketchup, Switch the camera mode to “Parallel Projection” under the “Camera” menu.
  • Then change to a top down view under “Camera” “Standard views” “Top
  • Render the scene again.

Screen Shot 2016-03-14 at 8.29.44 AM

Now you can save this render and take into photoshop to combine with your sketches, materials/textures etc.

 

Takes and starting Take #2

Every week starting now you will be tasked with designing a space that responds to both the site and an aspect of your Mihimihi.

Every week you will create a fresh new design.

Every week you’ll be required to produce a new take, a fresh new design comprised of a series of “drawings”.

  • Plan
  • Section
  • Elevation
  • Perspective
  • Another type of “drawing” that communicates your design.

For Take #2 we will respond to a different, specific aspect of our Mihimihi + the site to create a passage. As you did last week discuss:
What element of your mihimihi will you engage with this week?

  • What are the physical qualities of this
  • What are the key features of this element of your mihimihi – physical, conceptual, emotional?
  • What are the spatial qualities of it? These might not be immediately obvious but consider memory, ritual, types of spaces that relate to your chosen mihimihi element.
  • What would be 1 word to best describe your chosen topic?

Revisit the discussion about site that we started last week. Now that you have visited the site you can be specific about the characteristics and qualities of this particular space.

  • What is the “site“?
  • What are the key features of the site?
  • What are the spatial qualities of the site?
  • What would be 1 word to best describe the site?

Consider the possible similarities between your chosen element and the site. These might not be just physical but might also be atmospheric (how something feels), historical, social, cultural…

  • Start work on Take #2

vcd 453 wordcloud.jpgStart with a broad brainstorm on your concept, write down words and break them down further into sub ideas.

 

Research these terms, looking at images and sketching quick ideas, go deep down the tangential “rabbit hole” of each idea or term of your brainstorm until it is exhausted, then move on to the next.

Consider the formal qualities of each of these ideas and sub ideas.
What are the shapes associated with the idea?
What are the colors, textures, sounds associated with that idea?
What are the spatial qualities of that idea?

Sketch the ideas in plan, section, elevation and perspective.
Consider the experience of being in your design.

https://zillahhall.wordpress.com/2010/03/ zillahhall.wordpress.com/2010/03/%5B/caption%5D

 

Library

Consider going to the library to research your meeting and associated ideas.

 

Lynda.com

This website has a plethora of great professional quality software tutorials.

You can access Lynda by joining the Wellington City Library and using your membership number!

Here is a link to the membership page

Photoshop Tutorials

SketchUp Tutorials

Also here are some other good resources for SketchUp

and some Indigo Renderer resources

 

Week 3 Deliverables

  • All sketches/screenshots/work during class uploaded to your blog.
  • All work (brainstorms etc) uploaded to your blog.
  • Watch the Indigo Tutorials.
  • Take #2 Plan, Section, Elevation, Perspective.
  • Light model and light state images with captions uploaded to your blog. (Mon/Thurs stream)

All* work uploaded to your blog.

*Literally everything you have done for this course should be uploaded to your blog, the complete work, but also any experiments, drafts or tests, both “good” and “bad”

 

Week 4: Experience – moving through time

For next class:

  • Conduct your own research on a min of 5x precedents that use experiential or narrative based design. Can be architectural, sculptural and at least one of a video/film.
    • Document images/screenshots and have in depth written analysis/notes. (i.e. what are they doing and what is the resulting experience)
  • Produce 5x possible concepts for your next/final Mihimihi passage design
    • Start by brainstorming your Mihimihi element and the possible design qualities for it
  • Go back and finish previous projects, looking at other students blogs for reference. 

 

FAULTLINES – final edit from Lee Gibson on Vimeo.

annabellecolespace.blogspot.co.nz/2014/08/twelfth-lecture.html

THE HOUSE from Alex York on Vimeo.

The Lonely Hall from Dan Smith on Vimeo.

Thesis Experimentation… from Lee Gibson on Vimeo.

Twinmotion

As a team, help each other export a video of your design now rendered in real time in twinmotion.

The software is fairly straight forward, however you will need to look up information from other sources including the Twinmotion page on the spatial design website

  • Read the TwinMotion information (in the tutorials link at the top of the page)
  • Import your sketchup model
  • Export a Video
  • Upload to your blog

Review your design in twinmotion, how does it feel?
Is it communicating the qualities of your design?

  • Update your design
  • Export another video

Update your design in response to your experience with Twinmotion.
Does it need to be simpler? More complex? Maybe a different texture or some lighting added?

How different from “Twinmotion” can you get it to look?

cry-engine-3-2

foam-by-kohei-nawa-at-the-aichi-triennial-designboom-06

Twinmotion is just one software that can render in real time, the simplest we’ve found so far.
There are many others and all have their benefits and costs, feel free to test these out.

The best quality real time render currently is Cryengine. Also the Unreal and Unity engines is good.

Try to focus on real time rendering as this is the way the industry is heading and in future software will be much more integrated into the design process.

Elaborate immersive experiences can be crafted using these technologies and strategies also to really communicate more and more aspects of a design/space/experience. See Oculus VR

 

Thomas Heatherwick

expo2010-heatherwick-4137-913x1024

www.ted.com/talks/thomas_heatherwick

Video Editing

For this project we’ll briefly introduce Adobe Premiere for some simple video editing.

  • Watch the Lynda.com software tutorials if you need more help with Premiere.

Login to Lynda.com using “massey.ac.nz” and agreeing to the terms (you’ll use your student ID and PIN too

Takes and starting Take #3

Every week starting now you will be tasked with designing a space that responds to both the site and an aspect of your Mihimihi.

Every week you will create a fresh new design.

Every week you’ll be required to produce a new take, a fresh new design comprised of a series of “drawings”.

  • Plan
  • Section
  • Elevation
  • Perspective
  • Another type of “drawing” that communicates your design.

For Take #2 we will respond to a different, specific aspect of our Mihimihi + the site to create a passage. As you did last week discuss:
What element of your mihimihi will you engage with this week?

  • What are the physical qualities of this
  • What are the key features of this element of your mihimihi – physical, conceptual, emotional?
  • What are the spatial qualities of it? These might not be immediately obvious but consider memory, ritual, types of spaces that relate to your chosen mihimihi element.
  • What would be 1 word to best describe your chosen topic?

Revisit the discussion about site that we started last week. Now that you have visited the site you can be specific about the characteristics and qualities of this particular space.

  • What is the “site“?
  • What are the key features of the site?
  • What are the spatial qualities of the site?
  • What would be 1 word to best describe the site?

Consider the possible similarities between your chosen element and the site. These might not be just physical but might also be atmospheric (how something feels), historical, social, cultural…

  • Start work on Take #3

 

Week 4 Deliverables

  • 5x Video drawings that describe atmosphere, materiality, inhabitation – these are tests and experiments that would inform your design.
  • Take #3 (Plan, Section, Elevation, Perspective and Video(Tues/Fri-  maximum 30secs)

All* work uploaded to your blog.

*Literally everything you have done for this course should be uploaded to your blog, the complete work, but also any experiments, drafts or tests, both “good” and “bad”

 

 

Week 5

what?

This week we are looking at visual representation techniques and the ways that we can combine different techniques to best communicate a design.

We will also consider ways to develop an idea and begin to refine elements of it.

why?

As designers how we communicate ideas and designs is extremely important. Finding ways that express the design accurately, expressing the tone and form you are trying create. There are lots of ways to do this, we want you to find your own style.

Being able to adapt and develop your design in response to feedback and reflection is a key skill you need to develop. Considering what elements are working or those would benefit from further detailing and thought is not always easy but is necessary to create effective design responses.

how?

Practice! We trial a range of different visual representation techniques.

Group discussion, reflection questions and further research.

Take #3

 

For the last three weeks you have produced a new take, a fresh new design comprised of a series of “drawings”.

  • Plan
  • Section
  • Elevation
  • Perspective
  • Another type of “drawing” that communicates your design.

For Take #4 you will use one of your previous takes as the starting point. You will develop the idea that you were working with for this take to create a new design. You will still need to consider the same ideas that you have each week:

  • What are the physical qualities of this
  • What are the key features of this element of your mihimihi – physical, conceptual, emotional?
  • What are the spatial qualities of it? These might not be immediately obvious but consider memory, ritual, types of spaces that relate to your chosen mihimihi element.
  • What would be 1 word to best describe your chosen topic?

Revisit the discussion about site that we started last week. Now that you have visited the site you can be specific about the characteristics and qualities of this particular space.

  • What is the “site“?
  • What are the key features of the site?
  • What are the spatial qualities of the site?
  • What would be 1 word to best describe the site?

Consider the possible similarities between your chosen element and the site. These might not be just physical but might also be atmospheric (how something feels), historical, social, cultural…

You will also work through a series of exercises to develop the idea, research some elements further and create a range of design responses. You have two weeks to complete this take which means that you be able to refine your response and the communication of it to a higher degree than in previous weeks.

This must be represented through:

  • 1x Plan
  • 1x Section
  • 1x Elevation
  • 1x Perspective
  • 1x Other “Drawing”*

*eg; Video, Collage, Model, Drawing, Sketch, Audio, Detail, Material Study, Animation, another Perspective or Plan etc

 

Elizabeth Turner – Mihimihi – 2016

 

 

 

Working Schedule

  • Meet with staff and develop a working schedule

This will help you understand what can be achieved with your time.
If the work sounds like too much/little, let us know!

Screen Shot 2016-02-23 at 4.26.51 PM

 

Week 5 Deliverables

  • Documentation of design development,
  • Class exercises
  • Continue to revise and refine your design for the presentation next week.
  • 1x Plan, 1x Section, 1x Elevation, 1x Perspective, 1x Other “Drawing”* – you will get feedback on these on Monday so have them to a finished state where the feedback can be as useful as possible!
  • Mon/Thurs Stream: complete Google Drive “check in” sheet Make a copy of the form from the template and complete the prompt questions. Link to document here

All* work uploaded to your blog.

*Literally everything you have done for this course should be uploaded to your blog, the complete work, but also any experiments, drafts or tests, both “good” and “bad”

Note! The blog will be updated each week! You’ll have to check back here at the start of week 6 for up to date information!

 

 

Week 6

Presentation, Feedback and Hand-in.

what?

 

 

why?

how?

 

Present

  • Present your work to the class
  • Give feedback to others as they present

corporate-presentation-training-ethos3 Small group presentation – www.ethos3.com/%5B/caption%5D

 

Update

  • Update your work in response to the feedback given by staff and your peers by updating the images and video.

Deliverables

  • Review the SPACE website deliverables and make sure they are all complete and up to date on your blog.

Priorities

Make a list of priorities, what is most important to complete? then the next most important

  • Uploading all your work to date is the next most important.
  • Completing Take #4 to a high level of quality is the most important.
  • Completing all the remainder deliverables is the next most important.

 

Blog up to date

  • Make sure your blog is up to date with all your work.
  • Make sure your blog is easy to use and clearly organised.

 

Deadline: 5pm Thursday (stream 1) Friday (stream2)

Make sure your ‘take 4’ is in the dropbox on Stream by 5pm on the relevant day.

Stop uploading to your blog before 5pm this Friday.

 

 

Week 6 Deliverables

  • Presentation Plan, Section, Elevation, Perspective and Other drawing for Take #4.
  • Plan, Section, Elevation, Perspective and Other drawing for Take #4 that you have updated in response to feedback from the presentation uploaded to the dropbox on Stream by 5pm on Thursday (stream 1) or Friday (stream 2).
  • Updated Blog by 5pm Thursday (stream 1) or Friday (stream 2).

All* work uploaded to your blog.

*Literally everything you have done for this course should be uploaded to your blog, the complete work, but also any experiments, drafts or tests, both “good” and “bad”

 

 

 

Assessment Criteria

You will be assessed on:

  • How clearly you communicate your (mihimihi/atea) concepts via spatial drawing conventions.
    [Whanaungatanga/Connectedness]

 

  • Demonstrate engagement with the design processes introduced in this class by documenting a range of spatial drawing explorations on your blog.
    [Toi/Creativity]

 

  • Through group discussion with your peers and staff, begin to develop the ability to critique your own work/that of others and apply this feedback to your design work.
    [Matauranga/Understanding]

 

  • The overall craft of the spatial explorations documented on your blog and how these reflect your concepts.
    [Mohio/Virtuosity]

 

  • Considered communication of your body of design explorations, clearly organised on your blog.
    [Whanaungatanga/Connectedness]

Last modified: March 23, 2020