Space – Mihimihi -2021
224.157 Design Studio I (SPACE)

Learning Outcomes Week 1 2 3 4 5 6 Assessment

Kia ora koutou nau mai haere mai, welcome to Studio Space!

Twice weekly at 9am-12pm you will have studio classes in 11A14, James Coe Building and a Technical clinic on Wednesday, 2-3pm in 11A26/ZOOM

Your tutors are Georgina Stokes ( and Amber Strain (

You will need a sketch book, drawing equipment and a laptop (preferable) with internet access. 

Screen Shot 2021-01-18 at 11.23.12 AM
Libby Tonkin, Space, 2020. 


In this studio course you will be introduced to creative and analytical thinking skills, idea generation and visualisation common to art and design practice. You will begin to acquire specific techniques, skills and processes for the definition and investigation of physical, temporal and digital spatial environments and their inhabitation. You will learn to discuss and evaluate their work and the work of your peers.

You will be introduced to the College of Creative Arts, the art and design programme that it offers, the place and facilities as well as the people who make it happen and what they do, including your student peers.

This course is about understanding, representing and creating 3D space through a range of drawing and mapping processes. Specifically, you will analyse, develop and design 3 projects which respond to a site, spatial variables and an aspect of your Mihimihi. 

Massey Health and Safety

Emergency procedure powerpoint

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Learning Outcomes

Students who successfully complete this course will be able to:

  • Show an introductory understanding of the relationship between creative work and how it is perceived. [Whanaungatanga/Connectedness]
  • Demonstrate a willingness to explore a range of ideas and take risks in creative development
  • Participate constructively in discussion in relation to their own work and that of their peers
  • Demonstrate basic competency in techniques, skills and processes for the definition and investigation of physical and digital spatial environments and their inhabitation
  • Communicate and present work in a clear and considered way

More information available at the 224.157 SPACE page on

Resources & Details 

If you miss a class, catch up on missed Lecture Powerpoints here. 

See the Terms for more information and definition of key terms.

View the Resources Tab on this website for software information. 

If you know you are going to be absent, you’re feeling overwhelmed or you want to discuss you work; email your tutors, we are here to help!


You will be documenting your progress on a MURAL, online workbook, this is an assessed course requirement. Please find your unique link at the bottom of this blog. 

Literally everything you have done for this course should be uploaded to your MURAL, the complete work, but also any experiments, drafts or tests, both “good” and “bad”, it’s about showing us your thinking and your design experimentation. 

Geordie Scoringe, Space, 2020. 

Week 1: Phase 1: Site Analysis


Introduction to the course, the brief and Spatial Design facilities.
Introduction to you tutors and peers (Whānau ako groups)
Discussion of Mihimihi and the Pōwhiri Framework that guides your study at CoCA.
Create and share your pepeha to introduce yourself to our studio. 
Start adding work to your MURAL online workbook 
Develop your Mihimihi, model, draw, collage. 
Site analysis, mapping, researching. 


We need an overview to begin to understand and work with the concept of Mihimihi, spatially, to have a great start to this course.

Keeping your MURAL up to date is the best way for the staff, other students and yourself to share resources, your thinking and your progress throughout the course.

The site plays an important role in this project, it is the literal and figurative “grounding” for the project to emerge from. This combined with the specification to design a passage provide the programme (what happens in this space) for the project.


Take notes.
Break into groups and discuss.
Start your MURAL (Put a profile photo on your MURAL so we know who you are). 
Fill in the form.
Drawing, looking, walking, talking, noting, drawing, listening, watching, drawing, discussing, etc.

To note: 

This week (on Thursday/Friday ) we’re going to visit the site that we will be working with for this project, please be prepared. We are going to start understanding the site through drawing, documenting and closely observing it.


  • Finish your class work (Pepeha, Mihi sketch exploration, site mapping)
  • Prepare for site visit; start researching and prepping, understanding what you might need to do, see, observe at the site to help you. 
  • Upload research, findings, drawings, *everything* to MURAL

 Powhiri Framework

You will find a copy of the introduction to the framework that will guide your study at CoCA is on the Stream page for this course.


This course responds to aspects of Mihimihi.

Mihimihi includes the announcing of yourself, which locates you in relation to the past and present through whenua and whakapapa (geographically and genealogically). How do you announce yourself? Who are you; who are your people; where do you come from; what have you studied; what have you made; what are your stories; what do you bring to this place and the people around you? How is this explored through art and design, and through the words you say and write? How does being in this whenua, and acting in/on the world bring you together with those around you, to stand collectively as a creative cohort?

It examines the ideas of journey and arrival, of coming together, and of sharing in and contributing to building a rich and divergent collective identity. The mihi grounds us to a relational interconnection, not as individual agents but part of a whole that can encompass diversity.

In this course you will design a space in response to an element of your mihimihi.

By drawing on your mihimihi, locating and linking significant people and places, and exploring the definition of ‘drawing’ and ‘space via a process of mapping the site that will inform your proposed design. You will work with a specific site to spatially represent your mihimihi.


Screen Shot 2021-01-21 at 8.51.20 AM was established by DesignWorks as a way to help all New Zealanders introduce themselves in Te Reo Māori. 

A Mihi is a greeting while a Pepeha is a form of introduction that establishes identity and heritage. In formal settings, the Pepeha forms part of an individual’s Mihi. A group situation where everyone gives their Mihi (including their Pepeha) is called a Mihimihi (

Navigate to the  website, follow the instructions to create your own pepeha.
(Using this site is an optional guide, you can share your pepeha any way that you would like.) 

Download the free .jpg

Upload this .jpg to your Mural  & put a picture of yourself, your whānau or another aspect of your pepeha on there too. 

The Site: Boatsheds, Clyde Quay Boat Harbour, Oriental Bay, Wellington

 image1WCC – Charles Collins, 2015

Drawing as Process

Drawing can be a process of thinking by doing, to test and convey ideas. We’ll explore this project through different methods of drawing; pencil and pen sketching, photographing, digital drawing, 3D modelling, video producing, photoshopping, scanning etc all might be considered as drawing.  Drawing is a creative process of ideas and dreams you are encouraged to; wonder, wander, and be moved by your drawings.

“When a design problem is so overwhelming as to be nearly paralyzing, don’t wait for clarity to arrive before beginning to draw. Drawing is not simply a way  of depicting a design solution; it is itself a way of learning about the problem you are trying to solve”
– Matthew Frederick



via House On The Beach / BAK Architects

Drawing can be pencil on course, quick doodles, overlapping and wiggly lines that give a sense of movement. Think about the contrast between the light course and the dark pencil.

Drawing might be considered as any type of mark making; pen on course , paint on canvas, charcoal on cavern wall, stick in the sand, spray paint on the city, muddy shoe on the floor, fingers on a misty window.



“China Wood Sculpture Museum / MAD Architects” 11 Apr 2013. ArchDaily. Accessed 08 Jan 2015. <>

Diagramming helps separate out and communicate different aspects or important qualities of a design. The diagrams graphic design should reference the qualities being communicated.


Photoshopping or photo montage is an excellent way to play with ideas and concepts of a design. Simply placing images beside one another might reveal a core design concept to develop further.






Photos might draw our presence in a place, communicating a specific history, a slice in time/space.


via Driving around Mt. Hood

Model Making

A sculptural and physical way of drawing ideas with 3D materials. Super accessible and intuitive, small scale models help to draw out a focused selection of ideas and not get burdened with detail.



Week 1: Session 2: Phase 1: Site Analysis


Site visit and analysis 

*We will meet at  Massey as usual and then walk down to the site halfway through the session* 


This session we will discuss site in more detail. We will consider the different ways that we can investigate and document a site.

Drawing exercises on site. 

Paper modelling, understanding volume, space and form. 

Site map development & 3D response 


We need to observe the site to best understand how we can make a thoughtful, considerate spatial design that is attentive to the culture, history and atmosphere of the site.   

We need to start understanding physical qualities of the site in a 3D sense. 


The minimum Site Analysis for this project should be

  • 20 sketches
  • 20 photographs (including some videos)
  • 5 quick three dimensional response 

To note: 

  • Try to capture and document as much about the site as possible. We’re going to draw everything. We’ll be drawing a variety of scales and a range of detail.


  • Site Analysis (20 sketches that use a variety and combination drawing techniques, 20 photographs/video) taken from the site visit 
  • 5 physical concept models made from paper or other found materials. Documented and uploaded to your Mural. These models respond to your initial design hunches about the brief. 

All* work uploaded to your Mural. The bad, the good, the average; show us!

“We all have 10,000 bad drawings in us. The sooner we get them out the better.”
– Walt Stanchfield



Week 2: Session 1: Phase 1: Form 


Site Analysis review via your Mural 
Intro to SketchUp Software basics 
Library precedent analysis (x3)
Phase 1 concept development 


We need to make sure that you have started engaging with the design process. 
Start learning how to model digitally.
Learn the importance of precedent reviews. 
Start producing design to iterate on and learn from.


Translating the physical to digital.
Drawing, looking, walking, talking, noting, drawing, listening, watching, drawing, discussing, etc.
Learn hand and digital sketching techniques. 

To note: 
SketchUp Skills clinic on Wednesday this week in 11A26. 

Library Resources!! (Super helpful)!!
Mining the Richness of books 
Search Tools & Discovery Challenges


  • Finish SketchUp exercise; 3D modelling your paper models
  • Finish your 3 precedent reviews
  • Initial concept in SketchUp or concept drawings

All* work uploaded to your Mural.

*Literally everything you have done for this course should be uploaded to your blog, the complete work, but also any experiments, drafts or tests, both “good” and “bad”

Le Vu, 100 level, 2020.

Le Vu, 100 level, 2020.


Week 2: Session 2: Phase 1: Form 


Intro to spatial design drawing conventions; plan, section, elevation and perspective.
Exporting drawings to SketchUp Layout with accurate conventions

Sketching drawing conventions, concept development exercises (form, scale, position specific) 


Conventions are the “rules” we must learn in order to operate in a given context, to abide by or to break them.
Start exploring how to communicate your spatial design. 
How to strengthen a concept through digital iterations. 


Drawing, sketching, making physically and digitally!

To note: 
This is the end of Phase 1. Your completed Phase offering is to be uploaded to your Mural by next class (Mon or Tues) 


 Part 1
_Refine a set of spatial drawings of your first concept (can be sketched or digital images
_Write a 25-50 word ‘working’ concept statement explaining your idea so far

All uploaded to your MURAL by 9am next studio.
You will be required to present in small groups.

Plan, Section, Elevation and Perspective.

Plan, Section, Elevation and Perspective are the fundamental ways of drawing a “spatial” design.

There are certain rules that go along with these types of drawings that make them readable and able to communicate design decisions. In budgeted projects, breaking from convention can result in costly mistakes.


via Updated Plans Released for Foster + Partners’ Apple Campus in Cupertino


A plan is a top down view, like a map except that we can see inside the design.

To achieve this inside view, a horizontal plane cuts through the “shell” of the design with the top part of the “shell” being hidden from view.

  • Quickly sketch a plan


A section is exactly like a plan except we look straight-on at the design, with the cutting plane being vertical eg; slicing through a cake and seeing all the different layers of icing, cream, jam and chocolate.

  • Quickly sketch a section

A way to think about plan and section might be to imagine chainsawing a building in half, horizontally through the walls for plan and vertically through the roof and floor for a section.


The drawing of an exterior of the design as if seen from straight-on. Elevations are like sections, without the cutting plane, so no cake has been sliced yet :/ With a Section you are drawing the space while elevations depict the surface.

  • Quickly sketch an elevation

The tricky thing about elevations, like plans and sections, they have no perspective.


The drawing of a space as if we’re standing within and looking at it. The critical aspect of a successful perspective is that it has a foreground, middle ground and background, ensure all your perspectives have this. Also, we want to be looking from a human point of view (p.o.v.), we’re designing for humans, not superman/birds/clouds/bugs etc.

  • Quickly sketch a perspective


“a graduated range of values forming a standard system for measuring or grading something.”


Using scale let’s us draw things at different sizes than they actually are, eg; a map of Wellington fits on a piece of course. As we draw things alot smaller than they actually are, we end up drawing less and less detail the more zoomed out we go.

Scale is inextricably linked to detail level.

Amelia Wilkes - 400 level - 2016

Amelia Wilkes – 400 level – 2016



Week 3: Session 1: Phase 2: Materials + Light


This week we will continue to design a spaces that responds to site and represents our mihi.  We will focus this week on light and the ways that bodies, light, material and space interact to create atmosphere.

Share your work from Phase 1. 

Start working on Phase 2
Concept discussion prompts 
Section detailing and thinking 


As spatial designers body, space and light are the tools that we work with to create specific types of spaces and experiences for people.


Detailing the material qualities of our section drawings and rendering them appropriately.
Workshopping the edges and limitations of our concepts by applying prompts and challenging each others work. 

To note: 
Indigo clinic on Wednesday this week in 11A26 and on Zoom. 


  • All sketches/screenshots/work during class uploaded to your MURAL
  • A3 Section drawing printed and pinned up
  • Start building your new/developed concept on SketchUp

All* work uploaded to your MURAL

*Literally everything you have done for this course should be uploaded to your MURAL the complete work, but also any experiments, drafts or tests, both “good” and “bad”

Share your work

  • Present you work from last week.
  • Listen to feedback.
  • Give feedback on others work.

What element of your mihimihi will you engage with this week?

  • What are the physical qualities of this
  • What are the key features of this element of your mihimihi – physical, conceptual, emotional?
  • What are the spatial qualities of it? These might not be immediately obvious but consider memory, ritual, types of spaces that relate to your chosen mihimihi element.
  • What would be 1 word to best describe your chosen topic?

Revisit the discussion about site that we started last week. Now that you have visited the site you can be specific about the characteristics and qualities of this particular space.

  • What is the “site“?
  • What are the key features of the site?
  • What are the spatial qualities of the site?
  • What would be 1 word to best describe the site?

Consider the possible similarities between your chosen element and the site. These might not be just physical but might also be atmospheric (how something feels), historical, social, cultural…

vcd 453 wordcloud.jpgStart with a broad brainstorm on your concept, write down words and break them down further into sub ideas.

Research these terms, looking at images and sketching quick ideas, go deep down the tangential “rabbit hole” of each idea or term of your brainstorm until it is exhausted, then move on to the next.

Consider the formal qualities of each of these ideas and sub ideas.
What are the shapes associated with the idea?
What are the colors, textures, sounds associated with that idea?
What are the spatial qualities of that idea?

Sketch the ideas in plan, section, elevation and perspective.
Consider the experience of being in your design.

 Indigo Renderer

Indigo is a realistic rendering engine for 3D model visualisation.
At Massey Spatial Design we use it with Sketchup (and a sketchup plugin Skindigo).

The Indigo renderer enables quick analysis of accurate lighting conditions and materiality from a digital model,  which makes it particularly useful for us as spatial designers.

“Indigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism.”

“With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.”

Indigo Renderer Website:

Indigo Renderer resources

Library Revist. SketchUp model rendered in Indigo.

Week 3: Session 2: Phase 2: Material and Light


Questioning and experimenting with concepts
Spatial story-telling (choosing your story telling group)


We need to be more specific with our design proposals, considering all of the little details which will impact our reading and experience of a space. 

How can we think beyond the confines of our designs as they are now? 


Developing digital renders that show lighting and material qualities. 


  • Continue concept development on SketchUp
  • 20 test renders on your MURAL 
  • Make sure your MURAL is updated for your formative feedback!

All* work uploaded to your MURAL

*Literally everything you have done for this course should be uploaded to your blog, the complete work, but also any experiments, drafts or tests, both “good” and “bad”

imageLibby Tonkin, Space, 2020. 

Week 4: Session 1: Phase 2:  Text & Visualisation


We will explore textual drivers to define and inspire the design of space.

We will also be looking at visual representation techniques and the ways that we can combine different techniques to best communicate a design through plan, section, elevation and perspective.

Student text drivers powerpoint – add your own! 


As designers how we communicate ideas and designs is extremely important. Finding ways that express the design accurately, expressing the tone and form you are trying create. There are lots of ways to do this, we want you to find your own style.


Research and analyse a textual driver
Create a visual expression of your textual driver – add to the shared presentation 

Share your text interpretation to your peers 
Practice! We’ll  trial a range of different visual representation techniques.
Group discussion, reflection questions and further research.

Continue working towards final hand in. 

Make sure your Mural is up to date with EVERYTHING! 
Have your first, working drafts of your concept and images on your Mural for feedback
1 x Elevation, 1 x Perspective

To Note: 
Photoshop tutorial this week 


Week 4: Session 2: Phase 3: Text 

Visualisation critique, development and review of works
Finishing up SketchUp development for creating a moving image next week 


As designers how we communicate ideas and designs is extremely important. Finding ways that express the design accurately, expressing the tone and form you are trying create. There are lots of ways to do this, we want you to find your own style.


Digital critiques – finding visual representation styles to trial. 
Consideration questions 



Follow the instructions on this form here
Upload to the form by your first week 5 class:

_draft photoshopped plan

_draft photoshopped section

_draft photoshopped perspective 

_draft photoshopped elevation 

_project title 

_updated concept statement 

Make sure your Mural is up to date with EVERYTHING! 


Screen Shot 2021-01-22 at 4.15.09 PMLibby Tonkin, Space, 2020. 

Week 5: Session 1: Phase 3: Interaction


Developing storyboards of spatial interaction – concept questioning exercises. 
Introduction to TwinMotion for video creation and rendering. 


We need to understand how our design can facilitate meaningful, valuable experiences and connections create memorable spatial experiences for the audience. 

Video and real time rendering are currently the best way to experience space pre-construction and show movement/change/time/interaction. 


Drawing exercises.
Load our models into a real time rendering program and export a video from it to our blogs.


  • 5 Storyboard options which showcase different, critical elements of you design which must be communication to share the concept with your audience. 
  • A 10-20 second test video which shows the atmosphere, materiality, inhabitation of your design in TwinMotion. 

All* work uploaded to your blog.

*Literally everything you have done for this course should be uploaded to your blog, the complete work, but also any experiments, drafts or tests, both “good” and “bad”

To note: 
TwinMotion clinic this week




As a team, help each other export a video of your design now rendered in real time in twinmotion.

The software is fairly straight forward, however you will need to look up information from other sources including the Twinmotion page on the spatial design website


  Screen Shot 2021-01-27 at 10.09.22 AM

 Rhiannon Higgs, Space, 2019.


Week 5: Session 2: Phase 3: Interaction. 


Developing and refining TwinMotion videos
Peer critique of concepts and videos so far – View the Review Form here!
Workshopping videos – cinematics


To clearly communicate design intentions whilst sharing skills between our studio. 
Be able to challenge designs and continue to expand their value and purpose

Time to develop TwinMotion, specifically thinking about the cinematics of story-telling
Reviewing each others work to learn from each other and extend the capabilities of our entire studio together 



You must include: 

_4 developed images (plan, section, elevation, perspective) 
_30 second – 1 min video that must be uploaded to Vimeo/Youtube first and the link on the powerpoint. 
_Your name 
_Your project name 

Be ready to share for 2 minutes to the class (this is compulsory) 



Make sure your Mural is up to date with EVERYTHING! 




[caption id="attachment_11888" align="aligncenter" width="785"]Fin Georgeson, 100 level, 2020. Fin Georgeson, Space, 2020.

Week 6: Session 1: Phase 3: Working Presentations



You must include: 

_4 developed images (plan, section, elevation, perspective) 
_30 second – 1 min video that must be uploaded to Vimeo/Youtube first and the link on the powerpoint. 
_Your name 
_Your project name 

Be ready to share for 2 minutes to the class (this is compulsory) 





Presentations! You will have 2 minutes to present and then receive feedback from your peers and tutors. 

Please be ready and willing to offer constructive feedback to your peers too. 

This session we will be working on refining your projects, assessing the details, checking everything is clear and visually cohesive. 

Give peer reviews and advice. 

Working studio!


Presentations of your work in groups. This might feel scary but there are ways to overcome some of the nervousness around sharing your work and strategies that we can share with each other to effectively communicate the work you have done.

Workshopping your design and presentation skills through class exercises and reflection opportunities. It is useful to reflect on your work at all stages of the design process, as you refine your design you will be able to focus in smaller details that enhance the experience you are looking to create.

Handing in all the work you’ve done towards this assignment is also an opportunity for you reflect on all of the learning yo’ve over the 6 weeks of the course. This is a reason to celebrate and feel proud of what you have achieved!


Refining your ideas and the ways that you present them is a key element of the design process.

Giving and receiving feedback is a skill that you need to develop as designer. This will help you to understand what is working and what isn’t your design, how it is meeting the brief and the ways that you can communicate with your clients, user groups and audiences

To note:
Troubleshooting clinic this week, bring anything you are stuck on. 


Finish your 1 x Plan, 1 x Section, 1 x Elevation, 1 x Perspective, 1 x Video & working title.

Uploaded to the shared presentation file!  Link to Presentation Powerpoint for upload by 8am!



Remember that your work MUST develop from your feedback today big grin

  1. Drawings (Plan, Section, Elevation, Perspective)
    – are you drawings developed to a detailed staged
    – are you showing site context
    – do you have people at the appropriate scale?
    – are your drawings taken from the correct view?
    – have you edited over all of the SketchUp default visual styles?
    – are you showing enough ‘designed’ detail? (Not pre-made furniture) 
  2. Video
    – is your video showing enough of your space (not just he environment around)
    – does your video accompany/add to the information already give in your drawings?
    – is your video slow enough to understand? Does it set the scene/the atmosphere (weather, lighting etc)
  3. Mural
    – are your final drawings and a link to your video on your Mural?
    – is your Mural updated with ALL of your in class work, independent study and design development in this paper?
    – have you included a reflection on your Mural about how your final hand in has gone?

    * I will be in the computer lab from 2-3pm on Wednesday for any questions
    * EVERYONE (Mon and Tuesday class) can attend class 9-12pm on Thursday morning for final 1:1 feedback from Amber and I.
    *The computer lab is open and available for you every day 8-11pm until Easter where it will be shut over the break. Please try and work strategically – get all of your technical work done and then your Mural can be updated at home/on your own devices.

     Your final phase 3 hand in is submitted through Stream (like we demonstrated in class). It is due to be uploaded 4.30pm on Tuesday the 6th of April. You are submitting
    (more if you need them)

Week 6: Session 2: Phase 3: Text 


This session we will be working on refining your projects from your feedback, assessing the details, checking everything is clear and visually cohesive. 

Give peer reviews and advice. 

Working studio!


Reflecting on feedback and implementing those suggestions is an important part in the workflow of a designer so to take the work to the next level.  


Keep working on your deliverables, your tutors will be available for feedback and any detailing questions.  


Update your work for final Stream hand in  in response to the feedback given by staff and your peers.
Make sure your MURAL is up to date with all your work.

Make sure your MURAL  is easy to use and clearly organised.

Hand in on Stream!! Details below



DEADLINE: Your final assessment is due to be uploaded to Stream by: 
Tuesday the 6th of April at 4.30pm.

Final  Plan, Section, Elevation, Perspective and Video

All* work uploaded to your MURAL

*Literally everything you have done for this course should be uploaded to your MURAL, the complete work, but also any experiments, drafts or tests, both “good” and “bad”


Assessment Criteria

You will be assessed on:

  • How clearly you communicate your (mihimihi/atea) concepts via spatial drawing conventions.


  • Demonstrate engagement with the design processes introduced in this class by documenting a range of spatial drawing explorations on your blog.


  • Through group discussion with your peers and staff, begin to develop the ability to critique your own work/that of others and apply this feedback to your design work.


  • The overall craft of the spatial explorations documented on your blog and how these reflect your concepts.


  • Considered communication of your body of design explorations, clearly organised on your blog.

Unique MURAL links

Find your link, enter your room as a character and start documenting your design process! 

Benbrook Zoe
Bird Xanthe
Boothby Aidan
Bowen Tyree
Browne Kirsten
Castle-Tauroa Kerryn
Cooper Amy
Cristobal Calista
Dang Michelle
Dell Joji
Dixon Reuben
Duffy Will Duffy
Durojaiye Tinuke
Fon McMillin Nina
Foster Gabrielle
Guda Nandita
Jackson Liv
Kowalczyk Molly
Lawrie Cameron
Maarhuis Anneke
Manning Marcus
Markovic-Bowler Usha
Mickleson Max
Morice Briar
Nicholls Zoe
O’Sullivan Danny
Oliquiano Angela
Olsson Piper
Quinn Jasmine
Read Jack
Schollum Lee
Skipper Santana
Steininger Jess
Turnbull Chloe
Winson Brayden
Woodrow Jessie
Yang Alissa
Hunter Azrael
Nnevechukwu Ifeanyi
Broad Caitlin
Alecock Lachy
Arnold-Kelly Katie
Barnett James
Belton Josef
Bennett Ezra
Braithwaite Fenn
Bruin Charlotte
Coates Megan
Douglas Nick
Dyball Sophie
Eggers Mack
Frost Reilly
Goodenough-Bayly Sarah
Harper-Siolo Lottie
Hogan Anja
Inch Alexa
Jakeman Riley
Lacey Sharayah
Lowe Charlotte
Lynn Daniel
Makea Stelle Penny
Malcolm Alexandra
McCurrie Xanthe
McKinnon Angus
McNamara Alyssa
Panchal Mili
Rose-Yon Eden
Simpson Kate
Terei Kaleb
Tucker Katie
Wall Chantelle
White Lily
Steele Chloe
Thomas Rhys
Harman Emily
Brick Finn
Toop Sophia
Guinness Ella

Last modified: March 30, 2021