Space – Mihimihi -2021
224.157 Design Studio I (SPACE)

Learning Outcomes Week 1 2 3 4 5 6 Assessment

Kia ora koutou nau mai haere mai, welcome to Studio Space!

Twice weekly at 9am-12pm you will have studio classes in 11A14, James Coe Building and a Technical clinic on Wednesday, 2-3pm in 11A26/ZOOM

Your tutors are Georgina Stokes (g.stokes@massey.ac.nz) and Amber Strain (amberstrainspace@gmail.com)

You will need a sketch book, drawing equipment and a laptop (preferable) with internet access. 

Screen Shot 2021-01-18 at 11.23.12 AM
Libby Tonkin, Space, 2020. 

Overview

In this studio course you will be introduced to creative and analytical thinking skills, idea generation and visualisation common to art and design practice. You will begin to acquire specific techniques, skills and processes for the definition and investigation of physical, temporal and digital spatial environments and their inhabitation. You will learn to discuss and evaluate their work and the work of your peers.

You will be introduced to the College of Creative Arts, the art and design programme that it offers, the place and facilities as well as the people who make it happen and what they do, including your student peers.

This course is about understanding, representing and creating 3D space through a range of drawing and mapping processes. Specifically, you will analyse, develop and design 3 projects which respond to a site, spatial variables and an aspect of your Mihimihi. 

Massey Health and Safety

Emergency procedure powerpoint

Other Emergency info

Learning Outcomes

Students who successfully complete this course will be able to:

  • Show an introductory understanding of the relationship between creative work and how it is perceived. [Whanaungatanga/Connectedness]
  • Demonstrate a willingness to explore a range of ideas and take risks in creative development
    [Toi/Creativity]
  • Participate constructively in discussion in relation to their own work and that of their peers
    [Matauranga/Understanding]
  • Demonstrate basic competency in techniques, skills and processes for the definition and investigation of physical and digital spatial environments and their inhabitation
    [Mohio/Virtuosity]
  • Communicate and present work in a clear and considered way
    [Whanaungatanga/Connectedness]

More information available at the 224.157 SPACE page on massey.ac.nz

Resources & Details 

If you miss a class, catch up on missed Lecture Powerpoints here. 

See the Terms for more information and definition of key terms.

View the Resources Tab on this website for software information. 

If you know you are going to be absent, you’re feeling overwhelmed or you want to discuss you work; email your tutors, we are here to help!

MURAL 

You will be documenting your progress on a MURAL, online workbook, this is an assessed course requirement. Please find your unique link at the bottom of this blog. 

Literally everything you have done for this course should be uploaded to your MURAL, the complete work, but also any experiments, drafts or tests, both “good” and “bad”, it’s about showing us your thinking and your design experimentation. 

1595737993889
Geordie Scoringe, Space, 2020. 

Week 1: Phase 1: Site Analysis

What?

Introduction to the course, the brief and Spatial Design facilities.
Introduction to you tutors and peers (Whānau ako groups)
Discussion of Mihimihi and the Pōwhiri Framework that guides your study at CoCA.
Create and share your pepeha to introduce yourself to our studio. 
Start adding work to your MURAL online workbook 
Develop your Mihimihi, model, draw, collage. 
Site analysis, mapping, researching. 

Why?

We need an overview to begin to understand and work with the concept of Mihimihi, spatially, to have a great start to this course.

Keeping your MURAL up to date is the best way for the staff, other students and yourself to share resources, your thinking and your progress throughout the course.

The site plays an important role in this project, it is the literal and figurative “grounding” for the project to emerge from. This combined with the specification to design a passage provide the programme (what happens in this space) for the project.

How?

Take notes.
Break into groups and discuss.
Start your MURAL (Put a profile photo on your MURAL so we know who you are). 
Fill in the pepeha.nz form.
Drawing, looking, walking, talking, noting, drawing, listening, watching, drawing, discussing, etc.

To note: 

This week (on Thursday/Friday ) we’re going to visit the site that we will be working with for this project, please be prepared. We are going to start understanding the site through drawing, documenting and closely observing it.

Deliverables: 

  • Finish your class work (Pepeha, Mihi sketch exploration, site mapping)
  • Prepare for site visit; start researching and prepping, understanding what you might need to do, see, observe at the site to help you. 
  • Upload research, findings, drawings, *everything* to MURAL

 Powhiri Framework

You will find a copy of the introduction to the framework that will guide your study at CoCA is on the Stream page for this course.

Mihimihi

This course responds to aspects of Mihimihi.

Mihimihi includes the announcing of yourself, which locates you in relation to the past and present through whenua and whakapapa (geographically and genealogically). How do you announce yourself? Who are you; who are your people; where do you come from; what have you studied; what have you made; what are your stories; what do you bring to this place and the people around you? How is this explored through art and design, and through the words you say and write? How does being in this whenua, and acting in/on the world bring you together with those around you, to stand collectively as a creative cohort?

It examines the ideas of journey and arrival, of coming together, and of sharing in and contributing to building a rich and divergent collective identity. The mihi grounds us to a relational interconnection, not as individual agents but part of a whole that can encompass diversity.

In this course you will design a space in response to an element of your mihimihi.

By drawing on your mihimihi, locating and linking significant people and places, and exploring the definition of ‘drawing’ and ‘space via a process of mapping the site that will inform your proposed design. You will work with a specific site to spatially represent your mihimihi.

 

Screen Shot 2021-01-21 at 8.51.20 AM

pepeha.nz/ was established by DesignWorks as a way to help all New Zealanders introduce themselves in Te Reo Māori. 

A Mihi is a greeting while a Pepeha is a form of introduction that establishes identity and heritage. In formal settings, the Pepeha forms part of an individual’s Mihi. A group situation where everyone gives their Mihi (including their Pepeha) is called a Mihimihi (TKI.org)

Navigate to the pepeha.nz/  website, follow the instructions to create your own pepeha.
(Using this site is an optional guide, you can share your pepeha any way that you would like.) 

Download the free .jpg

Upload this .jpg to your Mural  & put a picture of yourself, your whānau or another aspect of your pepeha on there too. 

The Site: Boatsheds, Clyde Quay Boat Harbour, Oriental Bay, Wellington

 image1WCC – Charles Collins, 2015

Drawing as Process

Drawing can be a process of thinking by doing, to test and convey ideas. We’ll explore this project through different methods of drawing; pencil and pen sketching, photographing, digital drawing, 3D modelling, video producing, photoshopping, scanning etc all might be considered as drawing.  Drawing is a creative process of ideas and dreams you are encouraged to; wonder, wander, and be moved by your drawings.

“When a design problem is so overwhelming as to be nearly paralyzing, don’t wait for clarity to arrive before beginning to draw. Drawing is not simply a way  of depicting a design solution; it is itself a way of learning about the problem you are trying to solve”
– Matthew Frederick

 Sketch

house-on-the-beach-bak-architects_sketch

via House On The Beach / BAK Architects

Drawing can be pencil on course, quick doodles, overlapping and wiggly lines that give a sense of movement. Think about the contrast between the light course and the dark pencil.

Drawing might be considered as any type of mark making; pen on course , paint on canvas, charcoal on cavern wall, stick in the sand, spray paint on the city, muddy shoe on the floor, fingers on a misty window.

Diagram

5165aeceb3fc4b92fe0000a4_china-wood-sculpture-museum-mad-architects_1_china_wood_sculpture_museum_sketch

“China Wood Sculpture Museum / MAD Architects” 11 Apr 2013. ArchDaily. Accessed 08 Jan 2015. <www.archdaily.com/?p=358346>

Diagramming helps separate out and communicate different aspects or important qualities of a design. The diagrams graphic design should reference the qualities being communicated.

Collage

Photoshopping or photo montage is an excellent way to play with ideas and concepts of a design. Simply placing images beside one another might reveal a core design concept to develop further.

tumblr_l6mgl3YQcC1qc4zz6o1_1280

via freeassociationdesign.wordpress.com/

 

 

Photography

Photos might draw our presence in a place, communicating a specific history, a slice in time/space.

driving-mt-hood

via Driving around Mt. Hood
 

Model Making

A sculptural and physical way of drawing ideas with 3D materials. Super accessible and intuitive, small scale models help to draw out a focused selection of ideas and not get burdened with detail.

health-hangars-lateral-office

via HEALTH HANGARS 2010 – LATERAL OFFICE 

Week 1: Session 2: Phase 1: Site Analysis

What?

Site visit and analysis 

*We will meet at  Massey as usual and then walk down to the site halfway through the session* 

 

This session we will discuss site in more detail. We will consider the different ways that we can investigate and document a site.

Drawing exercises on site. 

Paper modelling, understanding volume, space and form. 

Site map development & 3D response 

Why?

We need to observe the site to best understand how we can make a thoughtful, considerate spatial design that is attentive to the culture, history and atmosphere of the site.   

We need to start understanding physical qualities of the site in a 3D sense. 

How?

The minimum Site Analysis for this project should be

  • 20 sketches
  • 20 photographs (including some videos)
  • 5 quick three dimensional response 

To note: 

  • Try to capture and document as much about the site as possible. We’re going to draw everything. We’ll be drawing a variety of scales and a range of detail.

Deliverables

  • Site Analysis (20 sketches that use a variety and combination drawing techniques, 20 photographs/video) taken from the site visit 
  • 5 physical concept models made from paper or other found materials. Documented and uploaded to your Mural. These models respond to your initial design hunches about the brief. 

All* work uploaded to your Mural. The bad, the good, the average; show us!

“We all have 10,000 bad drawings in us. The sooner we get them out the better.”
– Walt Stanchfield

 

 

Week 2: Session 1: Phase 1: Form 

What?

Site Analysis review via your Mural 
Intro to SketchUp Software basics 
Library precedent analysis (x3)
Phase 1 concept development 

Why?

We need to make sure that you have started engaging with the design process. 
Start learning how to model digitally.
Learn the importance of precedent reviews. 
Start producing design to iterate on and learn from.

How?

Translating the physical to digital.
Drawing, looking, walking, talking, noting, drawing, listening, watching, drawing, discussing, etc.
Learn hand and digital sketching techniques. 

To note: 
SketchUp Skills clinic on Wednesday this week in 11A26. 

Library Resources!! (Super helpful)!!
Mining the Richness of books 
Search Tools & Discovery Challenges

Deliverables

  • Finish SketchUp exercise; 3D modelling your paper models
  • Finish your 3 precedent reviews
  • Initial concept in SketchUp or concept drawings

All* work uploaded to your Mural.

*Literally everything you have done for this course should be uploaded to your blog, the complete work, but also any experiments, drafts or tests, both “good” and “bad”

Le Vu, 100 level, 2020.

Le Vu, 100 level, 2020.

 

Week 2: Session 2: Phase 1: Form 

What?

Intro to spatial design drawing conventions; plan, section, elevation and perspective.
Exporting drawings to SketchUp Layout with accurate conventions

Sketching drawing conventions, concept development exercises (form, scale, position specific) 

Why?

Conventions are the “rules” we must learn in order to operate in a given context, to abide by or to break them.
Start exploring how to communicate your spatial design. 
How to strengthen a concept through digital iterations. 

How?

Drawing, sketching, making physically and digitally!

To note: 
This is the end of Phase 1. Your completed Phase offering is to be uploaded to your Mural by next class (Mon or Tues) 

Deliverables 

 Part 1
_Refine a set of spatial drawings of your first concept (can be sketched or digital images
_Write a 25-50 word ‘working’ concept statement explaining your idea so far

All uploaded to your MURAL by 9am next studio.
You will be required to present in small groups.

Plan, Section, Elevation and Perspective.

Plan, Section, Elevation and Perspective are the fundamental ways of drawing a “spatial” design.

There are certain rules that go along with these types of drawings that make them readable and able to communicate design decisions. In budgeted projects, breaking from convention can result in costly mistakes.

518157d0b3fc4b830c00003e_updated-plans-released-for-foster-partners-apple-campus-in-cupertino_screen_shot_2013-04-30_at_10-26-47_am-1000x707

via Updated Plans Released for Foster + Partners’ Apple Campus in Cupertino
 
 

Plan

A plan is a top down view, like a map except that we can see inside the design.

To achieve this inside view, a horizontal plane cuts through the “shell” of the design with the top part of the “shell” being hidden from view.

  • Quickly sketch a plan

Section

A section is exactly like a plan except we look straight-on at the design, with the cutting plane being vertical eg; slicing through a cake and seeing all the different layers of icing, cream, jam and chocolate.

  • Quickly sketch a section

A way to think about plan and section might be to imagine chainsawing a building in half, horizontally through the walls for plan and vertically through the roof and floor for a section.

Elevation

The drawing of an exterior of the design as if seen from straight-on. Elevations are like sections, without the cutting plane, so no cake has been sliced yet :/ With a Section you are drawing the space while elevations depict the surface.

  • Quickly sketch an elevation

The tricky thing about elevations, like plans and sections, they have no perspective.

Perspective

The drawing of a space as if we’re standing within and looking at it. The critical aspect of a successful perspective is that it has a foreground, middle ground and background, ensure all your perspectives have this. Also, we want to be looking from a human point of view (p.o.v.), we’re designing for humans, not superman/birds/clouds/bugs etc.

  • Quickly sketch a perspective

Scale

“a graduated range of values forming a standard system for measuring or grading something.”

via www.google.co.nz/search?q=define%3A+scale

Using scale let’s us draw things at different sizes than they actually are, eg; a map of Wellington fits on a piece of course. As we draw things alot smaller than they actually are, we end up drawing less and less detail the more zoomed out we go.

Scale is inextricably linked to detail level.

Amelia Wilkes - 400 level - 2016

Amelia Wilkes – 400 level – 2016

 

 

Week 3: Session 1: Phase 2: Materials + Light

What? 

This week we will continue to design a spaces that responds to site and represents our mihi.  We will focus this week on light and the ways that bodies, light, material and space interact to create atmosphere.

Share your work from Phase 1. 

Start working on Phase 2
Concept discussion prompts 
Section detailing and thinking 

Why?

As spatial designers body, space and light are the tools that we work with to create specific types of spaces and experiences for people.

How?

Detailing the material qualities of our section drawings and rendering them appropriately.
Workshopping the edges and limitations of our concepts by applying prompts and challenging each others work. 

To note: 
Indigo clinic on Wednesday this week in 11A26 and on Zoom. 

Deliverables

  • All sketches/screenshots/work during class uploaded to your MURAL
  • A3 Section drawing printed and pinned up
  • Start building your new/developed concept on SketchUp

All* work uploaded to your MURAL

*Literally everything you have done for this course should be uploaded to your MURAL the complete work, but also any experiments, drafts or tests, both “good” and “bad”

Share your work

  • Present you work from last week.
  • Listen to feedback.
  • Give feedback on others work.

Discuss:
What element of your mihimihi will you engage with this week?

  • What are the physical qualities of this
  • What are the key features of this element of your mihimihi – physical, conceptual, emotional?
  • What are the spatial qualities of it? These might not be immediately obvious but consider memory, ritual, types of spaces that relate to your chosen mihimihi element.
  • What would be 1 word to best describe your chosen topic?

Revisit the discussion about site that we started last week. Now that you have visited the site you can be specific about the characteristics and qualities of this particular space.

  • What is the “site“?
  • What are the key features of the site?
  • What are the spatial qualities of the site?
  • What would be 1 word to best describe the site?

Consider the possible similarities between your chosen element and the site. These might not be just physical but might also be atmospheric (how something feels), historical, social, cultural…

vcd 453 wordcloud.jpgStart with a broad brainstorm on your concept, write down words and break them down further into sub ideas.

Research these terms, looking at images and sketching quick ideas, go deep down the tangential “rabbit hole” of each idea or term of your brainstorm until it is exhausted, then move on to the next.

Consider the formal qualities of each of these ideas and sub ideas.
What are the shapes associated with the idea?
What are the colors, textures, sounds associated with that idea?
What are the spatial qualities of that idea?

Sketch the ideas in plan, section, elevation and perspective.
Consider the experience of being in your design.

https://zillahhall.wordpress.com/2010/03/

zillahhall.wordpress.com/2010/03/%5B/caption%5D

 Indigo Renderer

Indigo is a realistic rendering engine for 3D model visualisation.
At Massey Spatial Design we use it with Sketchup (and a sketchup plugin Skindigo).

The Indigo renderer enables quick analysis of accurate lighting conditions and materiality from a digital model,  which makes it particularly useful for us as spatial designers.

“Indigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism.”

“With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.”

Indigo Renderer Website: indigorenderer.com

Indigo Renderer resources

Library Revist. SketchUp model rendered in Indigo.
 

Week 3: Session 2: Phase 2: Material and Light

What?

Rendering!
Questioning and experimenting with concepts
Spatial story-telling (choosing your story telling group)

Why?

We need to be more specific with our design proposals, considering all of the little details which will impact our reading and experience of a space. 

How can we think beyond the confines of our designs as they are now? 

How?

Developing digital renders that show lighting and material qualities. 

Deliverables

  • Continue concept development on SketchUp
  • 20 test renders on your MURAL 
  • Make sure your MURAL is updated for your formative feedback!

All* work uploaded to your MURAL

*Literally everything you have done for this course should be uploaded to your blog, the complete work, but also any experiments, drafts or tests, both “good” and “bad”

imageLibby Tonkin, Space, 2020. 

Week 4: Session 1: Phase 2:  Text & Visualisation

What?

We will explore textual drivers to define and inspire the design of space.

We will also be looking at visual representation techniques and the ways that we can combine different techniques to best communicate a design through plan, section, elevation and perspective.

Student text drivers powerpoint – add your own! 

Why?

As designers how we communicate ideas and designs is extremely important. Finding ways that express the design accurately, expressing the tone and form you are trying create. There are lots of ways to do this, we want you to find your own style.

How?

Research and analyse a textual driver
Create a visual expression of your textual driver – add to the shared presentation 

Share your text interpretation to your peers 
Practice! We’ll  trial a range of different visual representation techniques.
Group discussion, reflection questions and further research.

Deliverables:
Continue working towards final hand in. 

Make sure your Mural is up to date with EVERYTHING! 
Have your first, working drafts of your concept and images on your Mural for feedback
1 x Elevation, 1 x Perspective

To Note: 
Photoshop tutorial this week 

 
 

Week 4: Session 2: Phase 3: Text 

What?
Visualisation critique, development and review of works
Finishing up SketchUp development for creating a moving image next week 

Why?

As designers how we communicate ideas and designs is extremely important. Finding ways that express the design accurately, expressing the tone and form you are trying create. There are lots of ways to do this, we want you to find your own style.

How?


Digital critiques – finding visual representation styles to trial. 
Consideration questions 

Deliverables:

PHASE 2 SUBMISSION – END OF WEEK 4!

Follow the instructions on this form here
Upload to the form by your first week 5 class:

_draft photoshopped plan

_draft photoshopped section

_draft photoshopped perspective 

_draft photoshopped elevation 

_project title 

_updated concept statement 


Make sure your Mural is up to date with EVERYTHING! 

 

Screen Shot 2021-01-22 at 4.15.09 PMLibby Tonkin, Space, 2020. 

Week 5: Session 1: Phase 3: Interaction

What?

Developing storyboards of spatial interaction – concept questioning exercises. 
Introduction to TwinMotion for video creation and rendering. 

Why?

We need to understand how our design can facilitate meaningful, valuable experiences and connections create memorable spatial experiences for the audience. 

Video and real time rendering are currently the best way to experience space pre-construction and show movement/change/time/interaction. 

How?

Drawing exercises.
Load our models into a real time rendering program and export a video from it to our blogs.

 Deliverables

  • 5 Storyboard options which showcase different, critical elements of you design which must be communication to share the concept with your audience. 
  • A 10-20 second test video which shows the atmosphere, materiality, inhabitation of your design in TwinMotion. 

All* work uploaded to your blog.

*Literally everything you have done for this course should be uploaded to your blog, the complete work, but also any experiments, drafts or tests, both “good” and “bad”

To note: 
TwinMotion clinic this week

 

 

Twinmotion

As a team, help each other export a video of your design now rendered in real time in twinmotion.

The software is fairly straight forward, however you will need to look up information from other sources including the Twinmotion page on the spatial design website

cry-engine-3-2

  Screen Shot 2021-01-27 at 10.09.22 AM

 Rhiannon Higgs, Space, 2019.

 

Week 5: Session 2: Phase 3: Interaction. 

What?

Developing and refining TwinMotion videos
Peer critique of concepts and videos so far – View the Review Form here!
Workshopping videos – cinematics

Why? 

To clearly communicate design intentions whilst sharing skills between our studio. 
Be able to challenge designs and continue to expand their value and purpose

How?
Time to develop TwinMotion, specifically thinking about the cinematics of story-telling
Reviewing each others work to learn from each other and extend the capabilities of our entire studio together 

Deliverables

UPLOAD YOUR PRESENTATION TO THE BELOW POWERPOINTS BY 8AM BEFORE YOUR NEXT CLASS.

You must include: 

_4 developed images (plan, section, elevation, perspective) 
_30 second – 1 min video that must be uploaded to Vimeo/Youtube first and the link on the powerpoint. 
_Your name 
_Your project name 

Be ready to share for 2 minutes to the class (this is compulsory) 

IF YOU ARE IN THE MONDAY CLASS – UPLOAD HERE 

IF YOU ARE IN THE TUESDAY CLASS – UPLOAD HERE 


Make sure your Mural is up to date with EVERYTHING! 

 

 

 

[caption id="attachment_11888" align="aligncenter" width="785"]Fin Georgeson, 100 level, 2020. Fin Georgeson, Space, 2020.

Week 6: Session 1: Phase 3: Working Presentations

what?

UPLOAD YOUR PRESENTATION TO THE BELOW POWERPOINTS BY 8AM BEFORE YOUR NEXT CLASS.

You must include: 

_4 developed images (plan, section, elevation, perspective) 
_30 second – 1 min video that must be uploaded to Vimeo/Youtube first and the link on the powerpoint. 
_Your name 
_Your project name 

Be ready to share for 2 minutes to the class (this is compulsory) 

IF YOU ARE IN THE MONDAY CLASS – UPLOAD HERE 

IF YOU ARE IN THE TUESDAY CLASS – UPLOAD HERE 

________________________________________

 

Presentations! You will have 2 minutes to present and then receive feedback from your peers and tutors. 

Please be ready and willing to offer constructive feedback to your peers too. 

This session we will be working on refining your projects, assessing the details, checking everything is clear and visually cohesive. 

Give peer reviews and advice. 

Working studio!

why?

Presentations of your work in groups. This might feel scary but there are ways to overcome some of the nervousness around sharing your work and strategies that we can share with each other to effectively communicate the work you have done.

Workshopping your design and presentation skills through class exercises and reflection opportunities. It is useful to reflect on your work at all stages of the design process, as you refine your design you will be able to focus in smaller details that enhance the experience you are looking to create.

Handing in all the work you’ve done towards this assignment is also an opportunity for you reflect on all of the learning yo’ve over the 6 weeks of the course. This is a reason to celebrate and feel proud of what you have achieved!

how?

Refining your ideas and the ways that you present them is a key element of the design process.

Giving and receiving feedback is a skill that you need to develop as designer. This will help you to understand what is working and what isn’t your design, how it is meeting the brief and the ways that you can communicate with your clients, user groups and audiences

To note:
Troubleshooting clinic this week, bring anything you are stuck on. 

Deliverables:

Finish your 1 x Plan, 1 x Section, 1 x Elevation, 1 x Perspective, 1 x Video & working title.

Uploaded to the shared presentation file!  Link to Presentation Powerpoint for upload by 8am!

 

 REMINDERS!

Remember that your work MUST develop from your feedback today big grin

  1. Drawings (Plan, Section, Elevation, Perspective)
    – are you drawings developed to a detailed staged
    – are you showing site context
    – do you have people at the appropriate scale?
    – are your drawings taken from the correct view?
    – have you edited over all of the SketchUp default visual styles?
    – are you showing enough ‘designed’ detail? (Not pre-made furniture) 
  2. Video
    – is your video showing enough of your space (not just he environment around)
    – does your video accompany/add to the information already give in your drawings?
    – is your video slow enough to understand? Does it set the scene/the atmosphere (weather, lighting etc)
  3. Mural
    – are your final drawings and a link to your video on your Mural?
    – is your Mural updated with ALL of your in class work, independent study and design development in this paper?
    – have you included a reflection on your Mural about how your final hand in has gone?

    * I will be in the computer lab from 2-3pm on Wednesday for any questions
    * EVERYONE (Mon and Tuesday class) can attend class 9-12pm on Thursday morning for final 1:1 feedback from Amber and I.
    *The computer lab is open and available for you every day 8-11pm until Easter where it will be shut over the break. Please try and work strategically – get all of your technical work done and then your Mural can be updated at home/on your own devices.

     Your final phase 3 hand in is submitted through Stream (like we demonstrated in class). It is due to be uploaded 4.30pm on Tuesday the 6th of April. You are submitting
    _Plan
    _Section
    _Elevation
    _Perspective
    (more if you need them)
    _Video

Week 6: Session 2: Phase 3: Text 

what?

This session we will be working on refining your projects from your feedback, assessing the details, checking everything is clear and visually cohesive. 

Give peer reviews and advice. 

Working studio!

why?

Reflecting on feedback and implementing those suggestions is an important part in the workflow of a designer so to take the work to the next level.  

how?

Keep working on your deliverables, your tutors will be available for feedback and any detailing questions.  

Deliverables:

Update your work for final Stream hand in  in response to the feedback given by staff and your peers.
Make sure your MURAL is up to date with all your work.

Make sure your MURAL  is easy to use and clearly organised.

Hand in on Stream!! Details below

 

FINAL HAND IN:

DEADLINE: Your final assessment is due to be uploaded to Stream by: 
Tuesday the 6th of April at 4.30pm.

Final  Plan, Section, Elevation, Perspective and Video

All* work uploaded to your MURAL

*Literally everything you have done for this course should be uploaded to your MURAL, the complete work, but also any experiments, drafts or tests, both “good” and “bad”

 

Assessment Criteria

You will be assessed on:

  • How clearly you communicate your (mihimihi/atea) concepts via spatial drawing conventions.
    [Whanaungatanga/Connectedness]

 

  • Demonstrate engagement with the design processes introduced in this class by documenting a range of spatial drawing explorations on your blog.
    [Toi/Creativity]

 

  • Through group discussion with your peers and staff, begin to develop the ability to critique your own work/that of others and apply this feedback to your design work.
    [Matauranga/Understanding]

 

  • The overall craft of the spatial explorations documented on your blog and how these reflect your concepts.
    [Mohio/Virtuosity]

 

  • Considered communication of your body of design explorations, clearly organised on your blog.
    [Whanaungatanga/Connectedness]

Unique MURAL links

Find your link, enter your room as a character and start documenting your design process! 

Benbrook Zoe app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612409307036/89cee30a8c62c0c3d5c41908b867144624b13fa5
Bird Xanthe app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612409307036/89cee30a8c62c0c3d5c41908b867144624b13fa5
Boothby Aidan app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612409787386/6b440037cf96674b484b602ec385f5c7a7908104
Bowen Tyree
Browne Kirsten
Castle-Tauroa Kerryn app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612409892924/34045a1c51eb19d854c58cf2f22b87454c41f1ae
Cooper Amy app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612409953366/8c1ce1c106706883c5351fda9f82c913bb5f9829
Cristobal Calista app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612409968192/73f65818f458865054d83e5263f4b9a6d675b820
Dang Michelle app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612409986393/191f43cf94fbcbaf3a9e2592db89d156d0f9ec14
Dell Joji app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612410000894/051adf778ad59c16fe52a5d9840429d802249656
Dixon Reuben app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612410014224/1834c0ca44393924dde7ef4f66f81cbaea8a852e
Duffy Will Duffy app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612494321307/d95f79c688a3ec4ae30be7c89f76f4a5e18fe567
Durojaiye Tinuke app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612494338884/0012a2ba2a3a5016b75be364600980c7167fe183
Fon McMillin Nina app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612494405373/e40a74f7ca967819b19e42d8721c8caa519eb238
Foster Gabrielle app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612494426409/dd96ffb08e630e237a44533ec6d69eb785e353cb
Guda Nandita app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612494487384/a0428e39771e7f9514cc88cf8eaa13f8169c262e
Jackson Liv app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612494552978/afe9960d7b0ffaa63fc2dec2042c36ad34ac106d
Kowalczyk Molly app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612494584752/9abe98e87d53bdc80c3e1fcf5a0a21035d1a9039
Lawrie Cameron app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612494624529/10e45d5a00911ca4eeeb91cce0625116296f5191
Maarhuis Anneke app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612494671447/5a44a095c37c3c3c5100e50c7669d94ee842ae89
Manning Marcus
Markovic-Bowler Usha app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612494733915/ab66d2830d10f4a64fb4c9b06280c1b06d5fdcca
Mickleson Max app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612819312833/577132bf6266015583d1f61a31befe7b40a8d495
Morice Briar app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612819372826/9495d6883e8905f2ffc0a04b3a68d69b39bf3170
Nicholls Zoe app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612819398167/65ff2454140002a06306a6dd9d911f5fd4b7cd94
O’Sullivan Danny app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612819737168/51467e08332ff92fe56097a27def005c849f70f1
Oliquiano Angela app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612819456247/51f6293bc0613db14ae41ac55e1cb152dc334b8e
Olsson Piper app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1613354372328/78e70a0da8cd00a7686dd001d6c8221c9fdff2f7
Quinn Jasmine app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612819771494/f85cb1e2f7d06327f929a4eacd5a2ac7a5ff95db
Read Jack app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612819785586/28734bfd37928c3587b3868f4b9d8f9e458e6144
Schollum Lee app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612819814888/536d9c2884af8114adf376f43e65dc9faed79a11
Skipper Santana app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612820036353/09bc2b2865b1348da38c7a1e7bff42ea5704212f
Steininger Jess app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1613697490206/2b93b4b82836ab1bbe768f238ba45ebe3d3a6700
Turnbull Chloe app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612820107694/f4f837f35eae8351597f40ae971dd0aa979d0fdd
Winson Brayden app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612820180624/46aed14b6494dba4842065a4a3124386777ec040
Woodrow Jessie app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612820193176/a656c255213e80b3cbc448200a6ecb30815f44cb
Yang Alissa app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612820227943/506671ed817c1d1265a15793563d02981be2a17e
Hunter Azrael app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1614120539636/3bb3dd08553b0037fed7516381f7802903ad3e05
Nnevechukwu Ifeanyi app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612819414334/cb82aabf326a310dafd3eb0336ba98a5ddda9689
Broad Caitlin app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1614297015429/088a532e4099c9390645000a816745925a4991ed
Alecock Lachy app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1610933858470/2ad41bd7305689f681338e25e12308b1474f39da
Arnold-Kelly Katie app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612409180427/a2ecd4d42ace279bff9dc3fb9c76e50e54179f9f
Barnett James app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1613697547178/4910bca36dae3e63b73fc09b82801bcf4a35c9a0
Belton Josef app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612409289013/c9acab9a55c4b17170690648eff59f6ebeed778d
Bennett Ezra app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612409318414/500a3e5751637aff325513bd6e760a1003d387fb
Braithwaite Fenn app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1613697568440/f1e7fa963952a380803293158c3769530e911128
Bruin Charlotte app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612409880882/a0e5ec56fbbaeec7483bdf30c0e335d1be3abc17
Coates Megan app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612409941204/6ee26f820ef41f3b1a90ebf31c4b302d733200ed
Douglas Nick app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612492864690/62ea398e3e3aebf50532a74ac5ca6f9f9d7c183a
Dyball Sophie app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612494373613/84d2f6c3da1c798522413b77da55892416629908
Eggers Mack app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612494390660/e9d6b8fb104bd17750e445e870f1d7bb3bcca96b
Frost Reilly app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1613697768040/bfd699d24a10178427f78b48b3fe9f3922c03ed2
Goodenough-Bayly Sarah app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612494464943/02a9d16ab72d7e8dfb848db6c73ca8b0fb9f9862
Harper-Siolo Lottie app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612494507048/230e4ea8efc9ef81a34d39674b5dcdb0c19a0c97
Hogan Anja app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612494526255/bab03dcf2caa10c30d6fa1f066737a7b86c279e8
Inch Alexa app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612494538004/a684cd3bb5fb97eaed7c79fb255db35f8aefdea8
Jakeman Riley app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612494569112/23d5fd493f911390d07486535b5fc666975b45e6
Lacey Sharayah app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612494603611/606e5871402a2707c446e850e5850a7bef47796a
Lowe Charlotte app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612494638066/b39b1f87e058351f40cc1dd7f89e1ea1b843e1e0
Lynn Daniel app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612494649447/222be33d352a98935d7ea8a0d15ce60896166f04
Makea Stelle Penny app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612494685855/df53bdf2a0c3b2fb5a24be8cc28a0c87faa36f0d
Malcolm Alexandra app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612494712067/cf11153b4adf965615b912558bd50022ce684b69
McCurrie Xanthe app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1613354061906/1f08e33789c6d8f825daacdb5059e062b6640e4e
McKinnon Angus app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612494750257/ab4e5110f4a661fa8205ea34e3182b3227501819
McNamara Alyssa app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612494763678/340303c8c3ebb76dd3a60d9053377777a631eab3
Panchal Mili app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612819758980/77e17606a6757b29c79d5ffe6949f886b9f466bc
Rose-Yon Eden app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612819797477/d4b605b728a520c60ccfabe5f79b5d2c495aab97
Simpson Kate app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612819831879/53803a29e0985d59872e2455732b70004676cbf9
Terei Kaleb app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612820080127/d4df603b314d834428d143b47fe65811cbe283fb
Tucker Katie app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612820095333/f728c7a9f477fb3e287ce516d6df75bcff405dcf
Wall Chantelle app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612820124693/f3e4d6d15e4e26620c3ab12d1910ae0acf62eeac
White Lily app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1612820137098/99a9959a628cd8f01fb74212666a883733849945
Steele Chloe app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1613861873014/8b69408967ce8926c16fd36d9b5809ef9ae838f0
Thomas Rhys app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1614026060661/383ae90fd4ea4f15dc96c872584755e210f08edf
Harman Emily app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1614031024803/b421ff18b80b67353c3c034291b668e115749800
Brick Finn app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1614285132094/f1ce66f876d9915176dac3461e61e5d659fb3e8a
Toop Sophia app.mural.co/t/wellingtonschoolofdesign8673/m/wellingtonschoolofdesign8673/1615147855518/89b5928c55f8d1162a5f44048a4741f0c335b5ff
Guinness Ella

Last modified: March 30, 2021