Studio I (SPACE)
Welcome to Studio 1 (Space) 2021. 

This paper introduces creative and analytical thinking skills, idea generation and visualisation common to spatial design practice. You will begin to acquire specific techniques, skills and processes for the definition and investigation of physical, temporal and digital spatial environments and their inhabitation. You will learn to discuss and evaluate your work and the work of your peers.

This course is about understanding, representing and creating 3D space through a range of design processes. Specifically, students will analyse, develop and design a space which responds to the site, materials, lighting, movement and the framing theme, Ātea. This is achieved by exploring and creating 3D space through a range of drawing, modelling and visualising techniques

If you are a current student – all of your course information is available on the Studio 1 (Space) Stream page.

Highlights from Studio 1 (Space) so far this year. 

Brief 1: Mihimihi

Mihimihi includes the announcing of yourself, which locates you in relation to the past and present through whenua and whakapapa (geographically and genealogically). How do you announce yourself? Who are you; who are your people; where do you come from? 

It examines the ideas of journey and arrival, of coming together, and of sharing in and contributing to building a rich and divergent collective identity. The mihi grounds us to a relational interconnection, not as individual agents but part of a whole that can encompass diversity. 

Design a space at Clyde Quay Wharf Boat sheds in response to an element of your mihimihi

Tōfa by Nick Douglas, S1, 2020

As the sea levels continue to rise, Tōfā is designed to be used both by humans and marine life. An important part of my mihimihi is travel and because of this Tōfā is used as an escape from city life. A private seaside view during the day transitions into a quiet, calming and colourful space at night. 

In 2000 years, the space allows the sea life to reclaim back what once was theirs. The cork structure breaks down to reveal a 3D printed coral reef. The area transitions into a marine reserve, allowing wildlife to flourish. Through diving and swimming, humans will continue to interact with the space in a different way. Once again escaping city life, this time getting a glimpse of a different world. 

Reclaim by Usha Markovic-Bowler 

I built up my structure, this offers a great view of the harbour and also extends it’s usability over time.
When sea levels rise, due to Climate Change, the top half of my structure will not be affected.
The bottom half of my structure has been built to embrace rising sea levels. The area will transform into an increasingly
submerged interactive recreational area. I chose Adobe because it is a natural material that does not have to be
manufactured therefore the carbon footprint created by building this structure is reduced. This means that I’m not
actively adding to the problem I’m trying to work around. T
his project is very special to me because it creates a warm
embracing space for people to escape to in the city to reconnect with nature. I believe that adobe is the perfect material
to facilitate this because is is natural, soft, warm and grounding. Adobe structures were my landscape as a child and
aided the development of my creativity. My creative choices throughout this project were intuitive because I have
already experienced the feeling I am trying to create for others with this space.

Last modified: June 23, 2021