SketchUp to CryEngine

Recording CryEngine with Fraps

Archiving your CryEngine levels



CryEngine is a game engine designed by Crytek primarily for use in first-person shooter video game.

At Massey we export 3D model geometry from Sketchup (using the PlayUp plugin) to CryEngine.

Josh, Saphera & Kayla - Fluid Water

Tutorial Sites

Model creation in SketchUp for CryENGINE
The CryENGINE Sandbox Manual
List of tutorials for CryENGINE3
Another playlist of good youtube CryEngine Tutorials
3D Primer for Game Developers: An Overview of 3D Modeling in Games.
Cyber Game Arts
free SDK
Console Commands List
Cinematic Scene


Useful commands and Tips

Clicking the “go to selection” button on the top toolbar will instantly take you to your selected object. (very handy for when your object is imported to 0,0,0 or if your very far away from something).

Console Variables (cvars)

To find a list of commands in the editor just double click the input bar of the “console” which is right down the bottom of the cryengine window (or click the little “…” button beside it).

g_showhud – Hudd off
r_displayinfo – Info off
r_nodrawnear – Player Model off
g_walkmultiplier – Change walk speed
s_MusicEnable 0 Disable Music
s_SoundEnable 0 – Disable Sound
g_tpview_force_goc 1 – Force left camera view

– F1 Enables third person camera.
– F3 Enables noclip mode (Flying)

By default shortcut keys will not be shown in the menus or when hovering over buttons, to turn them on right click up by your toolbars and go to customize > options > show shortcut keys. This really helps with learning the shortcuts while you work.

Only place the master material file onto your model otherwise it will not save, the sub materials can be changed as long as you place the master onto your model before saving.

Tutorial Series:


Rotate an object around another point:


Level set up:

Sketchup to CryENGINE



The Flow Graph is a visual scripting system that is embedded in the CryENGINE Sandbox Editor. The main advantage of the Flow Graph Editor is that users do not need to have any scripting or programming knowledge. Simple and complex logic can be built with only a few clicks and without requiring any scripting or coding. A huge library of nodes provides the user with everything to fully control the entities and AI in a level.

In addition to being the main tool used for creating mission logic in single-player levels, the Flow Graph can also be used to prototype gameplay, effects, and sound design. Levels can have multiple graphs performing different tasks at the same time.

  1. Flow Graph Window
  2. Adding and Editing Nodes
  3. Creating and Editing Links
  4. Creating and Managing Flow Graphs
  5. Intro Video on setting a player start point
  6. Video on how to use the Flowgraph to move an entity
  7. Proximity Trigger with Flowgraph video tutorial
  8. Scale object up & down looping flow graph
  9. rotate object video tutorial 
  10. moving object up and down and rotate flow graph imageFlowchart Guide 2

Flow Graph example Import File:


Right click on this link and select “Save Linked File as…” and save to your desktop, then import into cryengine flowgraph: flow graph file with some useful commands (hide the HUD, enable God Mode (so you won’t die in the level), remove the display info, that you can import into any of your flowgraphs (Just right click on your flowgraph editor, select “Import” and open the xml file)



How to install CryENGINE3 on your own windows computer

copy the CryENGINE3 folder from “C:Program Files” to your own windows computer to the “C:program files” folder

follow this tutorial as a guide (the file is already un zipped, so you will not need to do that)

if you are having problems running CryENGINE on your own computer make sure you have the following installed:

Additional Software Requirements

  • DirectX End-User Runtime (August 2009).
  • Visual C++ 2008 SP1 Redistributable Package (both x86 and x64).
  • Latest graphics card drivers.

Last modified: March 31, 2016