At Massey we export 3D model geometry from Sketchup (using the PlayUp plugin) to CryEngine.
Model creation in SketchUp for CryENGINE
The CryENGINE Sandbox Manual
List of tutorials for CryENGINE3
Another playlist of good youtube CryEngine Tutorials
3D Primer for Game Developers: An Overview of 3D Modeling in Games.
Cyber Game Arts
free SDK crydev.net
Console Commands List
Useful commands and Tips
Clicking the “go to selection” button on the top toolbar will instantly take you to your selected object. (very handy for when your object is imported to 0,0,0 or if your very far away from something).
Console Variables (cvars)
To find a list of commands in the editor just double click the input bar of the “console” which is right down the bottom of the cryengine window (or click the little “…” button beside it).
g_showhud – Hudd off
r_displayinfo – Info off
r_nodrawnear – Player Model off
g_walkmultiplier – Change walk speed
s_MusicEnable 0 Disable Music
s_SoundEnable 0 – Disable Sound
g_tpview_force_goc 1 – Force left camera view
– F1 Enables third person camera.
– F3 Enables noclip mode (Flying)
By default shortcut keys will not be shown in the menus or when hovering over buttons, to turn them on right click up by your toolbars and go to customize > options > show shortcut keys. This really helps with learning the shortcuts while you work.
Only place the master material file onto your model otherwise it will not save, the sub materials can be changed as long as you place the master onto your model before saving.
Rotate an object around another point:
Level set up:
Sketchup to CryENGINE
- Running Cry Engine and Setting up a New Level
- sketch up preparation for cry engine
- Adding Lights
- How to make a elevator
The Flow Graph is a visual scripting system that is embedded in the CryENGINE Sandbox Editor. The main advantage of the Flow Graph Editor is that users do not need to have any scripting or programming knowledge. Simple and complex logic can be built with only a few clicks and without requiring any scripting or coding. A huge library of nodes provides the user with everything to fully control the entities and AI in a level.
In addition to being the main tool used for creating mission logic in single-player levels, the Flow Graph can also be used to prototype gameplay, effects, and sound design. Levels can have multiple graphs performing different tasks at the same time.
- Flow Graph Window
- Adding and Editing Nodes
- Creating and Editing Links
- Creating and Managing Flow Graphs
- Intro Video on setting a player start point
- Video on how to use the Flowgraph to move an entity
- Proximity Trigger with Flowgraph video tutorial
- Scale object up & down looping flow graph
- rotate object video tutorial
- moving object up and down and rotate flow graph image
How to install CryENGINE3 on your own windows computer
copy the CryENGINE3 folder from “C:Program Files” to your own windows computer to the “C:program files” folder
follow this tutorial as a guide (the file is already un zipped, so you will not need to do that)
if you are having problems running CryENGINE on your own computer make sure you have the following installed:
Additional Software Requirements
Last modified: March 31, 2016